Blog, page 24
Rust Devblog 79
September 25th, 2015 05:28 AM ESTNon-patch week, but we’re busy investigating and optimising, and we have an important poll about gunplay. Maurino...
Rust Devblog 78
September 18th, 2015 05:13 AM ESTWe’ve got a game-changing patch going live… right now. There’s an NPC attack chopper coming to fuck your shit up, holo...
Rust Devblog 77
September 12th, 2015 10:24 AM ESTWe’re moving to a two-week schedule, so no patch this week. We’ve been working on holo sights, iron sights, new radtowns,...
Rust Devblog 76
September 4th, 2015 03:23 PM ESTWeapon mods, a new PVP focused island, an important poll about patches, and lots more. Garry Update Frequency...
Rust Devblog 75
August 29th, 2015 06:21 AM ESTWe redesigned the menu, fiddled with decay, added bullet penetration, and lots more. Garry Menu Screen I started playing...
Rust Devblog 74
August 21st, 2015 08:50 AM ESTSoiled clothing. Garry Query Port Not a big change to the end user, but this needed a lot of back-end coding. When you...
Rust Community Update 53
August 19th, 2015 06:08 AM ESTPut your finest wolf head on and scrape the dried blood off of your trousers — we’re going to an art gallery. ...
Rust Devblog 73
August 14th, 2015 11:20 AM ESTFixing PvP, networked headlook, server backups, and more. Maurino PvP Improvements Phase 1 A big complaint in Rust is...
Rust Devblog 72
August 7th, 2015 06:03 AM ESTA complete rework of the blueprint system means a full wipe–including your stored BPs–this week. We also updated the Sphere...
Rust Community Update 51
August 4th, 2015 04:56 PM ESTBrains, Ninja Turtles, and bloody hearts. We’ve rounded up some cool designs from the new Rust Steam Workshop. Welcome...