Blog, page 24
Rust Devblog 66
June 25th, 2015 04:49 PM ESTThis week we’ve added dynamic weather, a new semi-automatic pistol, road sign armour and we’ve worked on balancing, polish and bug [...]
Rust Community Update 46
June 23rd, 2015 03:01 PM ESTSomeone made the AK IRL. Eek. Welcome Jojo Barajas is responsible for the header image. I can’t tell you how relieved I am that his [...]
Rust Community Update 45
June 16th, 2015 03:00 PM ESTRemaking concept art in-game, streamers invading each other, a look at the Battle Royale gamemode, and visiting Rust’s finest learning [...]
Rust Devblog 64
June 11th, 2015 05:48 PM ESTWater catchers, UI tweaks, and preparations for mining.We have a mailing list! Sign up to get an email when we update the devblog. We also [...]
Rust Community Update 44
June 9th, 2015 02:58 PM ESTThe world’s safest base? And a Sith Lord visits Rust. Welcome I had planned to use a different image for the header this week, but [...]
Rust Devblog 63
June 4th, 2015 05:26 PM ESTWe’ve reloaded combat with incendiary ammo, explosive bullets, and throwable spears. We’ve also added PVE server commands, performance [...]
Rust Community Update 43
June 2nd, 2015 06:00 PM ESTAn amazing music video, and the basic mathematics of raiding. Welcome I usually start talking about what’s in the the top [...]
Rust Devblog 62
May 28th, 2015 04:18 PM ESTNo update this week, but a few fixes have gone live, and we’re working on a new crafting UI, lots of new ammo, searchlights, the miner’s [...]
Rust Community Update 42
May 26th, 2015 03:10 PM ESTThe safest way to plan a base. Welcome If Rust had character classes, I imagine Architect would probably be a popular choice. I’d [...]
Rust Devblog 61
May 21st, 2015 05:45 PM ESTLadders, lots of optimization and more. Garry Load Times Load times have been an issue since we switched to asset bundles. I’ve [...]