Blog, page 24
Rust Community Update 44
June 9th, 2015 02:58 PM ESTThe world’s safest base? And a Sith Lord visits Rust. Welcome I had planned to use a different image for the header this week, but [...]
Rust Devblog 63
June 4th, 2015 05:26 PM ESTWe’ve reloaded combat with incendiary ammo, explosive bullets, and throwable spears. We’ve also added PVE server commands, performance [...]
Rust Community Update 43
June 2nd, 2015 06:00 PM ESTAn amazing music video, and the basic mathematics of raiding. Welcome I usually start talking about what’s in the the top [...]
Rust Devblog 62
May 28th, 2015 04:18 PM ESTNo update this week, but a few fixes have gone live, and we’re working on a new crafting UI, lots of new ammo, searchlights, the miner’s [...]
Rust Community Update 42
May 26th, 2015 03:10 PM ESTThe safest way to plan a base. Welcome If Rust had character classes, I imagine Architect would probably be a popular choice. I’d [...]
Rust Devblog 61
May 21st, 2015 05:45 PM ESTLadders, lots of optimization and more. Garry Load Times Load times have been an issue since we switched to asset bundles. I’ve [...]
Rust Community Update 41
May 19th, 2015 05:24 PM ESTAn art slam dunk. Welcome The header image is another creative use of the in-game painting system, with [...]
Rust Devblog 60
May 14th, 2015 05:37 PM ESTWe added signal grenades to call in airdrops, ammo hot-swapping for multiple weapons, candle hats, and we built six radtowns on Hapis [...]
Rust Community Update 40
May 12th, 2015 10:14 AM EST100 rockets vs one base, and a Rust version of the Truman Show. Welcome Games nowadays don’t just have players: they’re part of the [...]
Rust Devblog 59
May 8th, 2015 04:40 AM ESTWe added hand-held maps, research tables, and bean can grenades. And we started to make Hapis Island rad. Garry Map You know what would [...]