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Rust Devblog 66

June 25th, 2015 04:49 PM EST

This week we’ve added dynamic weather, a new semi-automatic pistol, road sign armour and we’ve worked on balancing, polish and bug [...]

Rust Community Update 46

June 23rd, 2015 03:01 PM EST

Someone made the AK IRL. Eek.   Welcome Jojo Barajas is responsible for the header image. I can’t tell you how relieved I am that his [...]

Rust Community Update 45

June 16th, 2015 03:00 PM EST

Remaking concept art in-game, streamers invading each other, a look at the Battle Royale gamemode, and visiting Rust’s finest learning [...]

Rust Devblog 64

June 11th, 2015 05:48 PM EST

Water catchers, UI tweaks, and preparations for mining.We have a mailing list! Sign up to get an email when we update the devblog. We also [...]

Rust Community Update 44

June 9th, 2015 02:58 PM EST

The world’s safest base? And a Sith Lord visits Rust.   Welcome I had planned to use a different image for the header this week, but [...]

Rust Devblog 63

June 4th, 2015 05:26 PM EST

We’ve reloaded combat with incendiary ammo, explosive bullets, and throwable spears. We’ve also added PVE server commands, performance [...]

Rust Community Update 43

June 2nd, 2015 06:00 PM EST

An amazing music video, and the basic mathematics of raiding.   Welcome I usually start talking about what’s in the the top [...]

Rust Devblog 62

May 28th, 2015 04:18 PM EST

No update this week, but a few fixes have gone live, and we’re working on a new crafting UI, lots of new ammo, searchlights, the miner’s [...]

Rust Community Update 42

May 26th, 2015 03:10 PM EST

The safest way to plan a base.   Welcome If Rust had character classes, I imagine Architect would probably be a popular choice. I’d [...]

Rust Devblog 61

May 21st, 2015 05:45 PM EST

Ladders, lots of optimization and more.   Garry Load Times Load times have been an issue since we switched to asset bundles. I’ve [...]