Rust-Servers.net Blog Feed en https://rust-servers.net/ Thu, 02 Apr 2020 19:57 CEST Rust-Servers.net is a Rust servers list. Its goal is to provide an efficient way for players to find a server that suits their needs and also for servers owners to get more players on their servers. 60 Farming 2.0 Update https://rust-servers.net/blog/186/farming-20-update/ https://rust-servers.net/blog/186/farming-20-update/ Thu, 02 Apr 2020 19:57 CEST
Check out the Devblog[rust.facepunch.com] for detailed information.
  • Upgraded to Unity 2019.3
  • Added Hose Tool item
  • Added Fluid Switch & Pump item
  • Added Fluid Splitter item
  • Reworked plant growth systems
  • Added plant resiliences
  • Added potato plants
  • Added potato consumable
  • Added plant fiber item
  • Added composter deployable
  • Added fertilizer item
  • Added horse dung item
  • Horses now produce horse dung
  • Added plant genetics
  • Cloning now transfers genetics
  • Added plant crossbreeding
  • Horses now trigger landmines
  • Added new farming related vendors at bandit town and outpost
  • Fixed a number of high profile DOS attack vulnerabilities
  • Fixed drive select button in workshop save UI not working
  • Fixed water mesh in water bucket appearing distorted
  • Fixed being able to mount ladders through windows
  • Fixed large water catcher placement on terrain
  • Fixed large floor spikes placement on terrain
  • Fixed Windmill vane culling
  • Optimized navmesh generation at server startup (now at least 4x faster)
  • Added additional DOS attack preventative measures
  • Added liquid sockets for hoses on Large Water Catcher, Small Water Catcher and Water Barrel
  • Keylocks stackable to 10
  • Water purifier processes water twice as fast
  • Water purifier stores twice as much water
  • Moved airfield CCTV camera so it's not overlooking recycler
  • Planters are now stackable
]]>
Farming 2.0 Update https://rust-servers.net/blog/185/farming-20-update/ https://rust-servers.net/blog/185/farming-20-update/ Thu, 02 Apr 2020 19:57 CEST here.]]> CCTV Update https://rust-servers.net/blog/184/cctv-update/ https://rust-servers.net/blog/184/cctv-update/ Thu, 05 Mar 2020 19:59 CET
Check out the Devblog[rust.facepunch.com] for detailed information.
  • Can equip a trumpet in Auto Turrets
  • New optional UI when playing demos (see demo.hud convar)
  • New admin/content creator commands to control weather effects on their client (adminclouds, adminfog, adminwind, adminrain)
  • New convar to set the cloud rotation (cloudrotation)
  • New admin/content creator command to disable underwater bubble effects (underwater_effect)
  • New replicated admin convar to change the ocean level for everyone on the server (oceanlevel)
  • New console command to add a value to a convar (for example, meta.add oceanlevel 0.1)
  • Add support for binding key combinations (for example, bind [leftshift+x] kill)
  • Added experimental Steam netcode
  • Added CCTV Camera support
  • Added Computer Station
  • Added Electrical Item information panel
  • Fixed blur effect staying on screen during a demo if the demo was playing back in slow motion
  • Fixed hostility flag being reset when you die and disconnect from the server
  • Fixed custom map markers disappearing when you die and disconnect from the server
  • Fixed some item info labels disappearing at odd window resolutions
  • Fixed demos failing to load if you have previously connected to a server without restarting the game
  • Fixed gun aim jumping after you finish shooting while mounted in a vehicle
  • Fixed igniter not igniting candles
  • Fixed downloading models from the workshop item editor when there's more than one model file
  • Fixed not being able to use demo.skip command once a demo has finished playing
  • Fixed exception when looking at entity that is returned to the pool
  • Fixed horse leaning exploits
  • Fixed sleeper parenting exploits
  • Fixed a seemingly endless amount of scrap transport helicopter exploits
  • Fixed even more explosive ammo, fire arrow and incendiary rocket exploits
  • Fixed various projectile trajectory exploits
  • Fixed exploits to create tool cupboards that belong to external / faraway bases
  • Fixed "changing network group to null" server warning spam
  • Fixed a number of IO entity networking glitches
  • Fixed AI weapon usage throwing lists from the memory pool to the garbage collector
  • Fixed several small client side projectile pooling issues
  • Fixed cargo ship sometimes spawning out of world bounds and immediately killing its scientists
  • Fixed cjk player names not showing in team dock
  • Fixed item name not showing in inventory under cjk
  • Shotgun traps now work in underwater caves.
  • Can now switch between multiple demos on the same map/seed without having to disconnect
  • Show a more helpful message when trying to build in a monument or too close to another building
  • Pressing escape now closes the report dialog
  • Road meshes now use several LODs (performance)
  • Roadside monuments can spawn next to both main roads and side roads
  • Place roadside monuments after all other monuments so they don't take space away from large monuments
  • Default world size is now 4250 (from 4000) to give monuments slightly more space to spawn in with the new ring road
  • Removed ring road from maps smaller than 4k since it takes away too much space
]]>
CCTV Update https://rust-servers.net/blog/183/cctv-update/ https://rust-servers.net/blog/183/cctv-update/ Thu, 05 Mar 2020 19:59 CET here.]]> Modular Auto Turrets Update https://rust-servers.net/blog/182/modular-auto-turrets-update/ https://rust-servers.net/blog/182/modular-auto-turrets-update/ Thu, 06 Feb 2020 20:05 CET
Check out the Devblog[rust.facepunch.com] for detailed information.

Changelist
  • Added .mid file support for instruments.playrecording
  • Added stats to death screen
  • Added support for Steam Rich Presence
  • Added support for Steam Friend Groups
  • Added support for MIDI sustain pedal input
  • Added global.teleport2owneditem to teleport admin to a players items
  • Added player.wakeupall command to wake up all sleepers (cinematography)
  • Added player.copyrotation to copy the rotation of a player to a target player (cinematography)
  • Added player.mount to mount a given player to the target mountable (cinematography)
  • Added two lane ring road
  • Added Modular Turrets
  • Added save cfg on exit
  • Added Message of the day (motd convar)
  • Added Support for temporarily banning players (s,m,h,d,w,M,y)
  • Added Allow typing when the console autocomplete is active
  • Fixed SAM sites in monuments not regenerating if server restarts while the site is destroyed
  • Fixed player not being able to wake up if they died while the chat box was open
  • Fixed "Musical Maestro" achievement not unlocking correctly (play an instrument to trigger it)
  • Fixed several vehicle parenting trigger bugs and exploits
  • Fixed road mesh normals
  • Fixed Auto Turret bounds so they can no longer be hurt through walls
  • Fixed players being able to lag out the server with 1000 fireworks
  • Fixed sleeping bags taking 4 days to decay outdoors
  • Fixed Quit button delay
  • Fixed autoturrets retaliating against SAM sites when they accidentally get hit
  • Fixed an item being lost when a corpse with full inventory despawns, the item that can't fit into the backpack will get thrown onto the floor now
  • Improved placement logic for tree hit markers
  • Changed supermarket, gas station and warehouse to roadside monuments
  • Only spawn prefab mountains on 5k maps or larger
  • Can no longer build or deploy on roads
  • Introduced sane upper limits for monument and cave counts
  • Reduced object count on 5k maps or larger (server performance)
  • Abandoned cabins is now a tier 0 monument
  • Use morphed custom meshes for roads and rivers
  • Cull river and road meshes at 1000m distance
  • Much cheaper and more effective Horse Armor
]]>
Modular Auto Turrets Update https://rust-servers.net/blog/181/modular-auto-turrets-update/ https://rust-servers.net/blog/181/modular-auto-turrets-update/ Thu, 06 Feb 2020 20:05 CET here.]]> Lunar New Year https://rust-servers.net/blog/180/lunar-new-year/ https://rust-servers.net/blog/180/lunar-new-year/ Thu, 23 Jan 2020 20:18 CET
First off, throughout the Lunar New Year celebration everyone will be able to craft a set of throw-able firecrackers to make a racket. Traditionally set off to scare away evil spirits, many people would set them off when opening the front door before they went out. We somehow doubt these will scare off a dedicated door camper but you can try!
New Year Gong
A very large, very loud gong. You can hit it or shoot it and even play music on it as the note changes based on where it is struck.
Rat Mask
To celebrate year of the rat we have created a beautiful bronze and gold Rat Mask. Similar to last years Dragon Mask, it replaces the wolf headdress.
Fireworks
We've added three styles of fireworks which come in two different packages. The Small Fireworks package contains Roman Candles and Volcano style fireworks but if that isn't big and loud enough for you we've added a Large Fireworks package which contains Mortar style shells which create huge colored starbursts in the sky and can be seen for many miles. In addition to 5 different colors, the the Large Fireworks package also contains a Champagne style Mortar which creates the largest and most impressive display of pyrotechnics.

In addition to this year's new items, we’ve added two items from last years sale back to the item store, the Dragon Door Knocker and the Chinese Lantern

The Igniter is a new IO entity that you can use to ignite nearby items - including Fireworks, Campfires, Furnaces, Lanterns, unexploded Beancan grenades and Satchel Charges. While powered the Igniter will automatically start spraying out sparks, igniting anything in a radius that it has line of sight to. Use them to wire up remote firework displays!Much like the Tesla Coil, the Igniter takes damage while it's running so you won't be able to run it forever without repairs.An item like this would usually be released in a start of month update rather than an event update but we felt that the Igniter would be really useful for setting off fireworks so we brought it forward to this update.]]>
Lunar New Year https://rust-servers.net/blog/179/lunar-new-year/ https://rust-servers.net/blog/179/lunar-new-year/ Thu, 23 Jan 2020 20:18 CET here.]]> Happy New Year! https://rust-servers.net/blog/178/happy-new-year/ https://rust-servers.net/blog/178/happy-new-year/ Thu, 02 Jan 2020 19:58 CET Happy New Year! https://rust-servers.net/blog/177/happy-new-year/ https://rust-servers.net/blog/177/happy-new-year/ Thu, 02 Jan 2020 19:58 CET here.]]> Season's Beatings! https://rust-servers.net/blog/176/season-s-beatings/ https://rust-servers.net/blog/176/season-s-beatings/ Wed, 18 Dec 2019 20:01 CET

Merry Christmas and happy holidays to everyone! The Christmas Event is once again live! If you haven't been around for this before, here's what you can expect:

Every once in a while you will hear the sound of jingle bells. Run outside and look for a gift! Two gifts are spawned per player, in a radius of about 40m from where you are standing. Run up and bash it open to receive your Christmas presents. They come in three sizes: small, medium, and large. If you have enough small presents stashed, you can "trade up" to a medium. If you choose to unwrap a present, the contents in each will vary. I won't blow the surprise here, but you'll find a mix of resources, weapons, and candy. Some players may receive coal for being absolutely worthless human beings.



Once again, you will be able to find Santa hats and reindeer antlers, both of which can be worn and provide a decent amount of protection. There’s also a lickable candy cane club, and two types of stockings. If you hang a stocking inside your base when the jingle bells ring the stocking will fill up with loot. The larger stocking has a higher chance for better items and both last around 5-10 refills.



You may notice a different look to a few other aspects of the game but we won't spoil them here. Have fun!

We've also added some holiday themed items to the Rust Item Store including some Deluxe Christmas Lights, Check them out!



  • Xmas content enabled
  • Fixed high bite protection causing animal attacks to heal the player
  • Fixed monument labels on map flickering when adding/removing markers
  • Fixed scientist loot panel displaying random numbers - now reads "Scientist"
  • Fixed being able to reload chainsaw while attacking
  • Fixed not being able to save workshop models from the Workshop UI
  • Fixed a duplicate MIDI binding on the bass guitar
  • Fixed the sharp note bindings not working on instruments
  • Reduced chance of tree minigame markers going under the ground
]]>
Season's Beatings! https://rust-servers.net/blog/175/season-s-beatings/ https://rust-servers.net/blog/175/season-s-beatings/ Wed, 18 Dec 2019 20:01 CET here.]]> The Instrument DLC Update https://rust-servers.net/blog/174/the-instrument-dlc-update/ https://rust-servers.net/blog/174/the-instrument-dlc-update/ Thu, 05 Dec 2019 20:11 CET


Not sure what all of this is about? The Instrument Pack is our first paid DLC which includes 10 new playable instruments. They all use a completely overhauled music system that allows you to play specific notes (A, B, C, D, E, F, G) across multiple octaves. They also support MIDI input, so you can hook up physical instruments as well as a variety of MIDI related software to really unleash your musical abilities.

The pack includes:
  • Wheelbarrow Piano (200 Wood, 100 Metal Frags)
  • Junkyard Drum Kit (200 Wood, 100 Metal Frags)
  • Shovel Bass (50 Wood, 75 Metal Frags)
  • Sousaphone (100 Metal Frags)
  • Jerry Can Guitar (25 Wood, 50 Metal Frags)
  • Xylobones (50 Bone Fragments)
  • Plumber's Trumpet (75 Metal Frags)
  • Cowbell (35 Metal Frags)
  • Canbourine (25 Metal Frags)
  • Pan Flute (20 Metal Frags, 5 Cloth)

[rust.facepunch.com]
Click the image above to read the full blog and changelist!]]>
The Instrument DLC Update https://rust-servers.net/blog/173/the-instrument-dlc-update/ https://rust-servers.net/blog/173/the-instrument-dlc-update/ Thu, 05 Dec 2019 20:11 CET here.]]> Steam Awards - Rust Nomination https://rust-servers.net/blog/172/steam-awards-rust-nomination/ https://rust-servers.net/blog/172/steam-awards-rust-nomination/ Wed, 27 Nov 2019 19:12 CET

The annual Steam Awards nominations have started and we hope you’ll vote for Rust to win the “Labor of Love” award.

Rust is nearly 6 years old now and it’s got better every year with more people playing it than ever. In the last year or so alone we’ve seen vehicles from boats[rust.facepunch.com] and hot air balloons to minicopters[rust.facepunch.com] and also horses[rust.facepunch.com] with horse armor[rust.facepunch.com]. We added new areas like the Scientist Compound and the Bandit Town[rust.facepunch.com] plus of course, Monuments like the Oil Rig[rust.facepunch.com]. We put electricity[rust.facepunch.com] in the game. In the last few months we introduced Killer Mummies at Halloween, the most epic trees you’ve ever seen and (soon) we’ve got our first ever DLC with musical instruments like the Wheelbarrow Piano and Canbourine. Also, Rust looks and plays a hell of a lot better than in Legacy days, so there’s that.

We’re really grateful for all the support the Rust community has shown over the years and we hope this award will recognise that too. All you need to do is click the `Labor of Love 2019` box above for our eternal gratitude!

]]>
Steam Awards - Rust Nomination https://rust-servers.net/blog/171/steam-awards-rust-nomination/ https://rust-servers.net/blog/171/steam-awards-rust-nomination/ Wed, 27 Nov 2019 19:12 CET here.]]> Community Update 218 https://rust-servers.net/blog/170/community-update-218/ https://rust-servers.net/blog/170/community-update-218/ Thu, 21 Nov 2019 17:26 CET [rust.facepunch.com]

Big announcements this month! Rust console is coming, Instrument DLC, Charitable Rust, and submarines?

https://rust.facepunch.com/blog/community-update-218]]>
Community Update 218 https://rust-servers.net/blog/169/community-update-218/ https://rust-servers.net/blog/169/community-update-218/ Thu, 21 Nov 2019 17:26 CET here.]]> The Tree Fix Update https://rust-servers.net/blog/168/the-tree-fix-update/ https://rust-servers.net/blog/168/the-tree-fix-update/ Thu, 07 Nov 2019 20:13 CET

Halloween is over, trees are fixed and more optimizations, fixes and improvements.

  • Added team chat.
  • Added chat pop-up menu when clicking a chat message.
  • Added chat muting.
  • Added "mutelist", "unmute" and "unmuteall" console commands.
  • Added Hover Loot, default keybind is hold H.
  • Can now hold down on the Give, Take and Drink buttons to automatically transfer water.
  • Added new map marker for multiple vending machines in close proximity
  • Added teleportlos admin console command to teleport along the line of sight
  • Can open debug log file from console screen
  • Added in game report system (halloween patch)
  • Added notification system on main menu
  • Added Medium Battery
  • Added "rWm/Rust Watt Minutes" energy storage system
  • Added manual Depth of Field mode
  • Fixed the delay before firing the second shot with each new bow.
  • It is no longer possible to accidentally drop an item in the space between your inventory and your belt.
  • Fixed several ways in which the chat window could get stuck open, without input, leaving you unable to move or chat.
  • Improved reliability of tree harvesting mini-game
  • Fixed hot air balloon parenting exploit
  • Fixed late entity pop in when moving very fast
  • Fixed minicopters floating in the air if the ground they were resting on was destroyed
  • Fixed horses floating in the air if the ground they were resting on was destroyed
  • Increased horse frame budget from 0.334ms to 1ms (smoother horses)
  • Fixed Cargoship hull interior culling on low object quality
  • Fixed missing dune meshes at the water well
  • Fixed small refinery placement on ice, rocks and uneven surfaces
  • Fixed deploying on Cargoship rudder
  • Fixed compound awning culling
  • Loot actions are now queued so that items are looted one after another, instead of simultaneously.
  • You can now right click an inventory item to move it to your belt.
  • You can now drag items directly into/between locker slots without having to swap sets first.
  • Added clothing icon to locker clothing slots.
  • Extensive rework of monument LODs
  • Campfire flames and smoke now move directly upward, even if placed on a slope.
  • Large furnace can be placed on world layer (rocks)
  • Small water catchers can now be placed on construction
]]>
The Tree Fix Update https://rust-servers.net/blog/167/the-tree-fix-update/ https://rust-servers.net/blog/167/the-tree-fix-update/ Thu, 07 Nov 2019 20:13 CET here.]]> Happy Halloween https://rust-servers.net/blog/166/happy-halloween/ https://rust-servers.net/blog/166/happy-halloween/ Fri, 18 Oct 2019 20:17 CEST [rust.facepunch.com]
We've released a patch containing lots of spooky features, including a Trick or Treat event and NPC Mummies. We hope you enjoy the event as much as we did creating it.]]>
Happy Halloween https://rust-servers.net/blog/165/happy-halloween/ https://rust-servers.net/blog/165/happy-halloween/ Fri, 18 Oct 2019 20:17 CEST here.]]> Untitled https://rust-servers.net/blog/164/untitled/ https://rust-servers.net/blog/164/untitled/ Thu, 03 Oct 2019 20:25 CEST
We've added horse equipment, Crafting, Inventory, Map and Death screen improvements and various other fixes, balances and improvements ...

  • Added grass.distance convar (range 100-200, default 100)
  • Added headlerp convar (adjusts head snapback speed after alt look)
  • Added headlerp_inertia convar (smoothens the head snapback motion after alt look)
  • Added admin refillvitals console commands (fills health, calories and hydration)
  • Added admin heal console command (same as calling hurt with negative values)
  • Resdesigned death screen
  • Can now place a marker on the map
  • Added screen mode (Fullscreen exclusive, Fullscreen Borderless, Windowed) option to Screen settings
  • Added FPS Limit slider to Screen settings
  • Shift-middle mouse drag to split a third of an item stack
  • Right click the item split bar to type an exact split amount
  • Middle/shift-middle mouse click the splitter bar to set it to half/third
  • Left click and drag your inventory screen player model to spin it around
  • Right click a Quick Craft icon to remove it from the crafting queue
  • Right click an item in the crafting queue to move it to the start of the queue
  • Added a Crafting Favourites system
  • Added keybinds to drop a single/full stack of the the currently selected/active item to the Inventory settings section
  • Added "unable to repair" reason chat notifications
  • Added Tesla Coil
  • Added Horse Wood Armor
  • Added Horse Roadsign Armor
  • Added Horse Shoes
  • Added Saddlebags
  • Horse breeds actually impact horse statistics
  • Added Ammunition information panel
  • Added Electrical wire flow indicator
  • Added double door skins
  • Fixed lerp convar exploit (now admin / dev only and clamped to a sane range)
  • Fixed exploit to disarm landmines from any distance
  • Fixed exploit to free underwater loot crates from any distance
  • Fixed exploit to interact with excavator from any distance
  • Fixed bullet impact glow effect not following vehicles after impact
  • Can no longer drag/throw items when you're wounded
  • Can no longer combine world items of non-full condition to get a free repair
  • Consumable item information panel no longer shows default values the first time you inspect one
  • Minor Hapis Island fixes
  • Fixed campfire description
  • Fixed recycler description
  • Fixed errors when entering site B (Hapis Island)
  • Fixed scrap transport helicopter oil rig exploits
  • Fixed APC crates falling through the ground
  • Disabled status effects in god mode
  • Disabled food and hydration depletion in god mode
  • Disabled radiation poisoning in god mode
  • There's now a small 0.75 second buffer when the Quick Craft list refreshes to help prevent miss-clicks
  • Added an Electrical category to the crafting screen and re-categorised all electrical items
  • Added a Favourites category to the crafting screen
  • Cleaned up some ambient and foliage sounds
  • Updated bear sounds
  • Updated pressure pad sounds
  • Updated collectible resource sounds
  • Cleaned up barefoot footsteps a little bit
  • Evened out and increased attack helicopter rotor sound volume
  • Electrical wires now have normal mapping and a 3d look
  • Spas-12 has a slightly higher fire rate
  • Shotgun slugs are more accurate and do more damage
  • Shotgun slugs have a closer damage falloff
  • M92 has a slightly slower fire rate
  • Simple Sight is now a default blueprint
  • M39 swapped with L96 as bandit camp
  • Bradley loot table improved
  • Bradley is more vulnerable to HV rockets
  • Bradley top turret has been enabled
  • Excavator yield increased by 30%
]]>
Untitled https://rust-servers.net/blog/163/untitled/ https://rust-servers.net/blog/163/untitled/ Thu, 03 Oct 2019 20:25 CEST here.]]> Transport Helicopter Update https://rust-servers.net/blog/162/transport-helicopter-update/ https://rust-servers.net/blog/162/transport-helicopter-update/ Thu, 05 Sep 2019 20:50 CEST
The new Transport Helicopter arrives along with changes to auto turrets and various other fixes and optimizations

  • Unity 2019.2.0f1
  • Players are automatically authed to placed cupboards
  • Benchmark mode fixes
  • Added powerline wires to Monument Puzzles
  • Added an in-game Screen options menu for resolution, fullscreen and vsync settings
  • Client is now using IL2CPP instead of Mono
  • Server is available as IL2CPP version on the "release-il2cpp" branch
  • World generation is now server authoritative (faster load times, more robust)
  • Added doppler shift to some sounds
  • Added texture streaming
  • Added Transport Helicopter
  • Added Horse Leading
  • Added Fuel Generator
  • Fixed steam refresh overlay not closing after opening bag
  • Fixed possible exception when retrieving market prices
  • ServerInfo will retry multiple times if failed to get info
  • ServerInfo will fail gracefully if failed to get info after multiple attempts
  • Fixed titles getting cut off in pie menu
  • Fixed loading screen cancel button being 1 pixel smaller than the bar to its left
  • Fixed steam friend inconsistencies
  • Fixed unexpected palm trees behavior when helicopters would fly over
  • Player map position now updates correctly when injured
  • Fixed erratic map scrolling when using the left mouse button to drag
  • Hotspot visuals now get cleaned up correctly when ent-killing
  • Disabling the UI no longer allows you to see through smoke effects
  • Can no longer spam drink back to full health
  • Completing a tutorial achievement will no longer mark the whole tutorial as complete temporarily
  • Fixed item icon staying on screen if inventory is closed while dragging
  • Fixed High External Gates not playing SFX correctly
  • Fixed compound sometimes spawning underwater
  • Fixed exploit using water projectile penetration
  • Fixed snapback issues when dismounting while moving fast
  • Fixed swimming slightly under the waves not showing underwater properly
  • Fixed crashes on AMD Phenom
  • Fixed swamp fog too bright at night
  • Fixed lighting on some particles (e.g. helicopter damage smoke)
  • Fixed NRE on ent kill cargo ship
  • Game log is written to output_log.txt in the game install folder again
  • Fixed deflated HAB having inflated collision and wrecking minicopters
  • Fixed rendering TopBunnies UI element all the time
  • Optimized Notices UI layout
  • Neatened up Notices UI
  • Tweaked "new content" label on main menu
  • The map now re-focuses on the player's position when injured
  • The console input field now auto-focuses when opening or changing tabs.
  • Max value of gc.buffer is now 4096 instead of 2048
  • Log warning when doing emergency garbage collection
  • Enabled crunch texture compression on workshop skin bundles
  • Performance text no longer updates when nothing changed (avoids GC)
  • Performance text always prints GC counter for one second after GC runs
  • Simplified "perf" convar (1=FPS, 2=frame time, 3=memory, 4=ping, 5=everything)
  • Debug Camera: R resets the camera
  • Debug Camera: Q/E move the camera vertically
  • Debug Camera: Z/C and +/- control zoom
  • Debug Camera: Arrow keys control roll
  • Debug Camera: Disabled inventory and crafting menus when in debug camera
  • Debug Camera: Disabled vehicle controls when in debug camera
  • Debug Camera: Disabled noclip control when in debug camera
  • Debug Camera: Added debugcamera_save and debugcamera_load (multiple save names are supported)
  • Debug Camera: Added debugcamera_autosave and debugcamera_autoload
  • Debug Camera: Added camzoomlerp (likecamlerp but for zoom)
  • Small maps have large monuments again (excluding launch site and excavator)
  • Updated NPC helicopter sounds
  • Reduced texture memory footprint (by ~1 GB) via texture streaming
  • Reduced mesh memory footprint (by ~700 MB) via model optimizations
  • Improved TSSAA and motion blur quality on vegetation and cloth affected by wind
  • Optimized high-quality shadow mode = 2, now 25% faster
  • Added new very-high-quality shadow mode = 3
  • Pressure pads can now be hidden under rugs
  • Pressure pads generate a small amount of electricity when stepped on
  • Grenades have a more predictable landing position
  • F1 grenades have a fuse length of 3 instead of 3.5
  • Rocket Launcher need T2 WB( Instead of T3 )
  • HV Rockets need T2 WB( Instead of T3 )
  • Autoturrets never miss more than 3 shots in a row
  • Autoturrets now make use of the electricity system
  • Removed Vulkan graphics API
  • Removed Linux client
]]>
Excavator Update https://rust-servers.net/blog/161/excavator-update/ https://rust-servers.net/blog/161/excavator-update/ Thu, 01 Aug 2019 21:24 CEST [rust.facepunch.com]

Excavator monument and more optimizations and fixes

  • Added Excavator Monument
  • Added force triggers (excavator belts)
  • Added terrain anti hack protection
  • Fixed binds not working with "cinematic_play" and "cinematic_stop"
  • Fixed "monuments" console command being abused to find caves
  • Fixed weapon reload issues at extremely low FPS
  • Fixed RF Broadcaster being placed through walls
  • Fixed being stuck when dismounting helicopter on top of Compound buildings
  • Fixed accidentally pressing "Create Team" while dropping items on low resolutions
  • Fixed text overflow on team dock when players have long names
  • Fixed team member map font being unreadable
  • Fixed large furnace placement under the terrain
  • Fixed scope overlay being extremely small on larger screen resolutions
  • Fixed misclicking accept would reject the team invite
  • Fixed hunters jacket skin being black
  • Fixed some volumetrics not disappearing during day time
  • Fixed broken train cart coal material on powerplant monument
  • Fixed some materials turning black on lowest shader levels in powerplant monument
  • Fixed duplicate networkable objects (e.g. doors) when playing demos
  • Fixed passengers being able to access minicopter fuel
  • Fixed horses eating too much food at hitching posts
  • Optimized some server side player packet verifications
  • Entity parenting triggers now support compound triggers and exclusion zones (excavator arm)
  • Removed large monuments and mountains on smaller maps (now limited to 3500 world size or larger)
  • Barren now has harbors, oil rigs and water wells
  • Barren prefab mountains no longer spawn in the desert
  • Allow deployables to be placed under Water barrel
  • Increased the cost of lowgrade at Compound
  • Increased server browser timeout limit to 90 seconds
  • Hapis Island fixes and tweaks
  • Optimized server-side water buoyancy
  • Optimized terrain shader
]]>
July Update https://rust-servers.net/blog/160/july-update/ https://rust-servers.net/blog/160/july-update/ Thu, 04 Jul 2019 22:08 CEST [rust.facepunch.com]

Horse breeds and hitching posts, client and server optimizations and more!

  • Added cinematic animations for video creation (see devblog)
  • Added player tick rate convars to the server (see devblog)
  • Added Streamer mode to options menu
  • Added new horse model and breeds
  • Added Hitch-Trough deployable
  • Added Minicopter fuel gauge
  • Added Minicopter pilot IK
  • Added 'hattip' gesture
  • Added a bunch of secret achievements
  • Fixed exploit to stack foundation steps
  • Fixed swamp fog too bright at night
  • Fixed water purifier disappearing after going out of network range
  • Fixed misclicking accept would reject the team invite
  • Fixed Rustige Egg not taking splash damage
  • Fixed being able to pick up sam site when it contained ammo
  • Optimized distant tree networking (client memory savings)
  • Optimized physics queries by removing collider batching entirely (previously disabled)
  • Optimized all entity queries
  • Optimized buoyancy physics transform sync
  • Optimized server player updates and transform sync
  • Optimized server packet handling
  • Optimized client inventory update
  • Optimized monument memory use
  • Optimized ocean wave foam rendering
  • Optimized gpu-side wave simulation for rendering
  • Optimized cpu-side wave simulation for buoyancy
  • Horses require far less food
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Chippy Arcade https://rust-servers.net/blog/159/chippy-arcade/ https://rust-servers.net/blog/159/chippy-arcade/ Fri, 21 Jun 2019 20:20 CEST [rust.facepunch.com]

Players of our game Chippy on Steam will get an exclusive Chippy Arcade machine to play with in game. Plus some optimisations and bug fixes for everyone.


  • Enabled skin unloading by default for everybody
  • Enabled the new multibox pruning broadphase algorithm for the physics system
  • Added 'gesture' console command
  • Fixed 'Ride Horse' being visible when someone is already on the horse
  • Improved network interpolation time offset calculation
  • Optimized the AI sensory system
  • Added skin memory usage to print_loaded_skins
  • Optimized the vending machine world UI (also affects the new Chippy arcade)
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Giddy Up! https://rust-servers.net/blog/158/giddy-up/ https://rust-servers.net/blog/158/giddy-up/ Thu, 06 Jun 2019 22:35 CEST [rust.facepunch.com]

Horseback riding, Balance changes, a New UI and more!


  • Upgraded to Unity 2019.1.4f1
  • Enabled incremental GC and integrated it with the custom GC logic
  • Server Browser shows wipe times
  • Can order server list by wipe time
  • Added in game item store
  • Show when friends are on servers
  • Main menu has background videos
  • Sleeping bag list now scrolls
  • Players automatically climb over small steps
  • Added Horseback Riding 1.0
  • Fixed skin unloading texture and material corruption issues
  • Fixed light from the outside bleeding into building reflection probes at doorways
  • Fixed projectile LOS exploit that was abusing the player bounds forgiveness
  • Fixed server side player fall through floor exploit
  • Fixed IK on world space particle systems (flame thrower)
  • Fixed not all servers getting listed
  • Fixed crafting queue UI not getting reset after reconnect
  • Fixed renderinfo command
  • Fixed players parenting on the outside of Hot air balloon
  • Fixed players falling out of the falling out of Hot air balloon
  • Fixed a bunch of item typos
  • Fixed projectiles being rejected when shot through Oilrig stairs
  • Fixed players clipping through Oilrig dock
  • Fixed SetDestination errors
  • Fixed Launch site office building spawning too many barrels
  • Fixed Watchtowers being placed under the terrain
  • Fixed Rustige Egg base protection
  • Fixed Water Junkpiles despawning with players nearby
  • Fixed Muzzle flashes animating at low FPS in the distance
  • Fixed Scope jittering all over the place when on a vehicle or the cargo ship
  • Fixed viewmodels lagging behind when on a vehicle or the cargo ship
  • Fixed not being able to pick up Water Barrel
  • Fixed animals not playing dynamic footsteps based on their surface type
    Optimized skin unloading
  • Enabled skin unloading on low end hardware by default again
  • UI loads faster
  • Fixed animations sometimes not being disabled
  • Optimized occlusion texture memory usage
  • Optimized input button updates
  • Optimized chat UI
  • Optimized physics timing values
  • Optimized child entity networking when parented to entities with global broadcast (cargo ship)
  • Optimized server browser
  • Optimized font memory usage
  • Added more localization
  • Shader usage optimizations
  • Improved CJK font rendering
  • Added invisible_collider, prevent_movment_volume and gas station prefabs for map makers
  • Hapis Island map optimizations
  • Weapon VFX optimizations
  • Weapon visual improvements
  • Scope no longer scales with UI Scale
  • Water jug spawns with less water
  • Puzzle reset bugs fixed (can no longer camp and wait for a respawn)
  • Nerfed oil rig loot
  • Flashlights cast additional light in first person illuminating an area beyond just the light cone
  • Lowered all research costs
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The Smol Update https://rust-servers.net/blog/157/the-smol-update/ https://rust-servers.net/blog/157/the-smol-update/ Thu, 02 May 2019 20:11 CEST [rust.facepunch.com]

A smaller than usual 2-week update including a new Hunting Bow Model, Map changes, various bugfixes and more monument lighting changes

  • Added granular skin loading (greatly reduces skin memory usage)
  • Added skin unloading (itemskinunload convar, enabled by default with less than 10GB of RAM)
  • Map uses less memory and can be zoomed out much farther
  • New Hunting Bow model
  • Fixed riot hat skin preview (workshop)
  • Fixed metal / spec material issues (workshop)
  • Fixed cave lift parenting trigger exploit
  • Fixed projectile line of sight exploit
  • Fixed several graphics issues with the Linux client
  • Fixed players exploiting inside large furnace
  • Fixed LR300 condition being too low
  • Fixed 40mm smoke grenade climb exploit
  • Fixed Oil Rig keycard doors being permanently locked
  • Optimized UI background blur shader by removing unused grab pass
  • Optimized GC allocs from client entities that are waiting for their parent
  • Bandit Town lighting overhauled
  • Cave Large Sewers lighting overhauled
  • Puzzle fuse boxes now run high voltage, and as such look more dangerous
  • Reduced external wall and gate crafting time
  • M39 has much more manageable recoil
  • Faster right click quick looting
  • Bone arrows are less expensive
  • Bone arrows move faster
  • Bone arrows have a larger 'radius'
  • HV arrows cost metal fragments instead of stone
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