Blog Feed en Thu, 01 Apr 2021 20:01 CEST is a Rust servers list. Its goal is to provide an efficient way for players to find a server that suits their needs and also for servers owners to get more players on their servers. 60 Gestures Update Thu, 01 Apr 2021 20:01 CEST


You can now express yourself with a new selection of gestures, available to everyone in a simple popup menu during gameplay. Just press B (by default) to open the menu and look at your options. These new gestures have been built to be used in first person, so you get nicely animated hand movements instead of just seeing your shadow gesture. This new system for gestures is a bit more flexible than the old system, and it has already supports some future features like looping animations and third person gestures.

A core goal of this new gesture system was reducing as much risk as possible when using them during tense gameplay. Gestures will now no longer unequip your weapon and can be cancelled at any point, with a small (~0.2s) delay before your weapon is fireable again. Feel free to wave at your victims when roof camping!

Fun fact: these gestures are all left-handed because they were initially meant to be used while holding the weapon at the same time (which is generally in the right hand), however we felt it limited our future options for gestures - clapping with one hand is tricky.

As we felt that the quality of the legacy gestures weren't up to scratch compared to these new animations, we've made the decision to remove support for playing the old gestures. You can however still bind these new gestures using the same commands/keybinds if you don't want to use the gesture wheel.

Poker Tables

We've added Poker Tables to Bandit Town this month, completing our casino barge overhaul that we started last month. You'll find a variety of tables supporting anywhere from two to six players.

Deposit at least 100 scrap to the storage at your seat to get started. Once you're in a game, use the button prompts on the right of the screen to play. Standard Texas Hold 'Em rules apply. Be sure to take your winnings at the end of your session!

While in a poker game you'll have access to a poker chat window for you to chat with your fellow players, and you can also use your mic.

Server Optimizations

We've made a variety of optimisations on the server to improve performance when lots of players are online:

  • Floating junkpiles will no longer process buoyancy if no players are nearby
  • Better balanced server load when lots of turrets are scanning for targets
  • Upgraded SQLite and removed lots of GC allocations in the connector code
  • Update Facepunch.Steamworks with buffer pooling for swnet (Steam Networking only)
  • Rewrite NetWrite to have less CPU overhead
  • Add caching to TechTreeData since it could cause short CPU spikes on the server
  • Got rid of some small GC allocations that happened every frame

Slot Machines

The Slot Machines we added to Bandit Town proved popular last month, but I wanted to make some changes to make it a more interesting experience. I've rebalanced the payout scale to have fewer possible rewards, but the chance of getting a proper payout (three matching symbols) should be much higher than before. The majority of scrap payed out last month was via the wildcard symbols which felt a bit unexciting.

I've also added a multiplier option, so you can increase your bet and multiply your winnings accordingly. You can change the multiplier on a machine when depositing your scrap. Be sure to check the spin cost before spinning on a new machine!

Unity 2019.4.22

We've upgraded from Unity 2019.4.4 to Unity 2019.4.22 this week. This release contains mostly fixes, but we've been waiting for some of those fixes for a long time and they've finally been backported to our LTS version. If you notice any sort of compatibility issues you didn't have before, definitely let us know.

Mac Improvements

Over a year ago, we filed a bug report regarding Unity's graphics jobs feature causing a crash on macOS after a few minutes of gameplay. This has finally been fixed and backported, so we re-enabled graphics jobs on macOS. This should greatly improve performance.

We also re-enabled incremental GC on macOS, which should reduce stalls from the garbage collector. We've had issues with this feature causing huge stalls in the past, which is the opposite of what it's supposed to do, so definitely contact us if you're playing on macOS and you notice any second-long stalls you didn't have before.

Hapis Update

We've tackled the Red Keycard shortage by making them available in all corners of the island again.
In addition, we've added a marketplace and gambling den to the Compound.

Viewmodel Jitter Fix

The view model jitter is finally fixed. It's an issue that's as old as Rust itself (and no it wasn't on purpose). The reason that this happens is because of floating point precision, the further away from 0 you get, the less precise things get.

Pretty much every game that has View Models, probably has some kind of hack to support them. In the past we didn't really think it was worth using hacks to fix it. HDRP was supposed to allow us to fix this kind of issue, but since we aren't going to be switching to HDRP I decided to see if I could fix it with some not so new Unity features that I'm pretty sure wasn't available when we started Rust.

Improvements & Fixes Highlights

  • Disable Blood Option - Blood can now be disabled through the options menu
  • Player Hitbox Bug - Fixed projectiles fired at players joints not impacting
  • News Menu Update - News section now displays the full content of the blogs
  • Hostile Timer Reduced - Safezone hostile timer reduced from 30 minutes to 5
  • Heavy Armour Riding - Players can no longer mount horses with heavy armour equiped
  • L96 Skinnable - L96 skins coming this month
  • Team Member Mounting - Team members can now mount vehicles after purchased
  • Vehicles Reposessed - Vehicles are now reposessed after 5 minutes instead of 2
  • Revolver & SAP Recoil - Tightened up recoil response on revolver/sap including animations

HDRP Backport Beta

In May 2019 the team set out on a mammoth task to explore and switch Rust over to Unity's HDRP pipeline. HDRP boasted many visual fidelity improvements and new tech, best of all it was said HDRP was more optimized resulting in better performance. Switching and updating all our assets over to HDRP was months of work but we figured it would be worth it in the end. Long story short after months of work, testing and profiling we never saw the performance gains we expected from HDRP, in fact, it was worse. Faced with this dilemma we took the difficult and long overdue decision to halt all progress on HDRP and begin to backport all the updated assets back to the current pipeline.

After many more months we're now at a stage we feel the backport is approaching the final stages and ready for public testing and feedback. Wednesday, April 7th we'll be opening HDRP backport publically which will be available to play from the "Rust - Staging" client via Steam by opting into the "Aux01" beta branch.

The backport has updated nearly all of the world objects, rocks, foliage, trees and even many monuments have received some love.

Due to the nature of continued changes on the backport wipes will be frequent, we do not recommend regular play, at least until later into the month.

Mapmakers be aware a number of assets have been removed/updated which may have an impact on your existing designs.

If testing and feedback prove positive we'll be aiming to release the backport on Thursday, May 6th. We don't expect performance to be better than release but we also don't expect it to be worse.

Easter Event

For the next week, every 24-38 hours in-game hours an easter egg hunt will begin. You'll have 3 minutes to collect as many eggs as you can. The top 3 players are given special eggs as a reward. These eggs can be cracked open for various types of loot ranging from scrap all the way up to an M249!

If you don't make the podium, that's okay. The painted eggs you collect can be upgraded to Bronze eggs once you collect 10. If you collect 10 bronze eggs then you can upgrade to a silver egg, eventually all the way to gold!

There are various items available to help you during your hunt. The Easter Basket will allow instant pickup of eggs and the Bunny Onesie and Ears will provide you an advantage via Egg Vision.

Have fun!

New Items

This year we've added a new workcart themed Rustigé Egg and a Bunny hat with wobbly ears and eyes.

In addition to this weeks skins, You can find these items available on the Item Store

Gestures Update Thu, 01 Apr 2021 20:01 CEST here.]]> Freight Transit Line Thu, 04 Mar 2021 20:01 CET

Rail Network

You'll now find train entrances scattered across the world, typically you'll find entrances next to existing monuments. Upon the first inspection, they may not appear to be anything special but after venturing inside deep below the terrain, you'll now find a vast rail network with drivable workcarts.

When entering the train entrances you'll notice the huge spiral staircases penetrating deep into the terrain, central to the stairs you'll find a much quicker, but perhaps less safe elevator shaft.

Everything in Rust wants you dead, these tunnels are no exception. Upon reaching the bottom of the shafts you'll encounter some not so friendly tunnel dwellers. From this point forward you'll likely to encounter many more dwellers if you decide to continue exploring.

With risk comes reward, while the dwellers may be unwelcoming the loot they protect could well worth the risk.

After exploring the shafts and tunnels you'll finally be standing at the rail platform. On each platform, you'll encounter more dwellers but increasingly better loot.

At the end of each platform, you'll find a driveable workcart.

Consider this a first pass of a new dungeon system. Everything here is procedurally generated and we plan to add new track segments, bespoke entrances at each monument, puzzles, new NPCs, and eventually use this system to procedurally generate the cave network.


Each station of the Freight Transit Line will have two workcarts facing opposite directions. Running on Low Grade Fuel, these can be used to rapidly traverse the map. There are 6 throttle settings (3 forward and 3 reverse) and the vehicle will remain in operation even after you depart the cabin.

You may also encounter NPC barricades deep in the tunnel system. Be sure to slow down when approaching as hitting barricades or other work carts at high speeds will damage your workcart. Don't worry though, when a collision is imminent, a proximity alarm will sound and you can adjust the throttle accordingly. Barricades can be broken through without damage to your cart if approached at low speed.

If you encounter a track junction, you can use your left or right strafe key to choose which track to follow. Lastly, damage will slow the speed of a workcart and it can be repaired with a hammer for metal fragments.

Slot Machines

Test your luck with 3 new Slot Machines in the gambling room of Bandit Town. To operate the Slot Machine you need to mount it and then deposit Scrap to start betting.

Each bet is 10 Scrap and the payouts range anywhere from 3 to 6k Scrap. Be sure to grab your winnings and any unused betting Scrap before leaving. Good luck!

Server Browser

As I'm sure many people are aware, there are quite a few issues with the server browser. You will likely never be able to see every Rust server out there due to the how Steam implements this functionality, but it can be improved. I made a few internal changes to the server browser to improve discoverability of servers:
  • Empty servers are now hidden by default
Unless you're on the official, friends, history, or favorites tabs (they will always be shown here)
Note: This means you will need to enable showing empty servers sometimes
  • The "Show Empty" filter will now apply filtering within Steam
This means when "Show Empty" is off you should see no empty servers and see more of them
Toggling the "Show Empty" filter will force a refresh of the community and modded tabs

We also made the tags look less terrible. We're working towards a UI refresh for the server browser so the filtering will improve even more in the future. We're also always working on cleaning up the server list to remove servers that are spamming, advertising, or lying to try and get ahead.

Server Performance

Whilst looking through the server profiles recently, We noticed that certain entities were updating and sending data more than they needed to. Two of the biggest offenders were entities with buoyancy (boats) and horses. Now we try our best to not update them if there aren't any players around or they aren't in use.

Combining these fixes with some fixes that Jarryd made with entity flag networking, servers should handle more players a bit better both in terms of CPU and bandwidth usage.

Steam Family Share

Players abusing Steam family share to circumvent bans and other malicious behaviour is not uncommon, on February 17th we disable Steam family sharing for the foreseeable future.

We currently have no plans to re-enable Steam family share.

Improvments & Fixes Highlights

Healing 3rd Person Animations Bandage and syringe 3rd person animations when used on another player

Oilrig RF Frequency Fixed Oilrig RF constantly enabled

Smoother Horse Movement Smoother horse movement when traversing bumpy terrain

Mixing Table Box Due to popular demand you can now place a small box under the mixing table

Marketplace Flat Fee Marketplace now charges a flat fee for delivery instead of per quantity

Compound Monument Spawn The compound will no longer spawn in the arctic / snow biome

Puzzle Loot Reset All puzzle room loot is destroyed before respawning - no half looted boxs

Substation Radiation Radiation is now removed from all roadside subtations

Skin Picker Update Skin picker now places the last picked skin to the front of the queue after closing UI.

Twitch Drops

Starting from today till March 11th Twitch drops are enabled for Rust Twitch streamers. You can earn special and unique skins simply by watching your favourite Rust Twitch streamers.

We've teamed up with blooprint, Ricoy, Bnans, Willjum, deathwingua, Shroud, Swales, iRiskpvp, albin, r00t, Vice Versa Gaming and TwinkleCave to bring you special unique drops which can only be earned by watching their channels

Learn more at

Change List

  • Added Rail Network
  • Added Rail Monument
  • Added Workcart
  • Added Slot Machines to Bandit Town
  • Thompson viewmodel - Fixed finger clipping on admire anim
  • Bow viewmodel - Fixed thumb clipping through glove meshes
  • Bow 3p - fix for incorrect arrow material, updated arrow model
  • Medical syringe viewmodel - Fixed floating elements during anims
  • Fixed sometimes not being able to throw Mace
  • Fixed missing downloadable workshop meshes for Jackhammer
  • Fixed bandage and syringe 3rd person animations not playing when using these items on another player
  • Fixed item spend notifications not appearing (while repairing, building and upgrading)
  • Fixed Dropbox deployment difficulty on stone walls
  • Fixed heavy helmet overlay covering chat UI
  • Fixed RFBroadcaster stackable
  • Fixed wind generator volume prevent building and deploy volume mismatches causing confusing behaviour
  • Fixed fridge excessively large prevent building volume
  • Fixed XL neon signs blocking windows
  • Fixed heavily charged batteries displaying incorrect time remaining (used 12h format)
  • Fixed constant RF spam at oil rig
  • Jackhammer viewmodel - Added admire anim
  • Jackhammer 3p - Updated pose and anims
  • Sheet Metal Gloves Skinnable
  • Vending machines at different heights will now group together on the map
  • Marketplace now charges a flat fee for delivery instead of per quantity
  • Improved server and network performance for Boats
  • Removed radiation from road side substations
  • Holding RF Transmitter no longer flags the player as hostile
  • Allow small box placement under mixing table
  • Stricter large swimming pool volumes
  • Reduced Gong crafting cost
  • Smoother horse movement when traversing bumpy terrain
  • All puzzle room loot is destroyed before respawning - no half looted boxs
Freight Transit Line Thu, 04 Mar 2021 20:01 CET here.]]> Lunar New Year Thu, 11 Feb 2021 20:01 CET
First off, throughout the Lunar New Year celebration, everyone will be able to craft a set of throw-able firecrackers to make a racket. Traditionally set off to scare away evil spirits, many people would set them off when opening the front door before they went out. We somehow doubt these will scare off a dedicated door camper but you can try!

Server update is required to enable craftable firecrackers - experience on community servers may vary.

Ox Mask
To celebrate the year of the Ox we have created a beautiful Metal Ox Mask with jiggling tassles. Similar to last years Rat Mask, it replaces the wolf headdress.

The Ox mask can be purchased on the Rust item store.

New Year Items

In addition to this year's Ox mask, we’ve added items back from prior years sale to the item store, the Dragon Door Knocker, Gong, Fireworks Packs and the Chinese Lantern.

Also, Don't forget Rust is currently 33% off in the Steam Lunar New Year Sale until the 15th February, now is the perfect time to get your friends involved!]]>
Lunar New Year Thu, 11 Feb 2021 20:01 CET here.]]> Softcore Update Thu, 04 Feb 2021 20:00 CET
More details can be found by clicking the link[]

  • Added Jackhammer admire
  • Added Drones
  • Added Drone marketplace
  • Added game mode support
  • Added softcore gamemode
  • Now catching disk I/O exceptions when e.g. trying to take a screenshot with a full hard drive
  • Death screen now displays death by poison correctly
  • Fixed water jug filling sound not using positional audio
  • Fixed items losing their skin when a stack is split (satchel charges)
  • Fixed instrument midi playback still working when wounded
  • Fixed not being able to buy/sell spacesuits in vending machines (is treated as a distinct item)
  • Fixed couch and chair dismount issues
  • Fixed deploying items on top of auto turrets
  • Fixed keylock floating
  • Fixed building plan conflicting phrases and inconsistencies
  • Fixed finger clipping on admire Thompson
  • Fixed thumb clipping through glove meshes with bow equipped
  • Fixed metal shopfront preventing construction placement in certain builds
  • Multiple anticheat improvements
  • Can now wield items while sitting on the sofa deployable
  • Improved padding and removed dead space when scrolling through skins (crafting/repair bench)
  • Skin picker will now sort by recently used
  • Stricter Vending machine placement
  • Can now deploy items inside deployable watch towers
  • Jackhammer skinnable
  • Returned blue barrel
  • Shotgun trap now has more accurate colliders
  • Wooden shopfront default BP
  • Reduced wooden shopfront cost
  • Lowered high end weapons drop rate from APC crate
  • Removed wooden shopfront from the loot table
  • Change lock position on tool cupboard to not clip with cupboard handle
  • Fixed being able to play instruments when wounded
  • Keylocks now auto-lock on deploy
  • Large wooden box can no longer be clipped into world layer
  • Monument loot container size reduced
  • Stricter shotgun trap placement
January Update Thu, 07 Jan 2021 20:00 CET
We're happy to announce Twitch Drops are now enabled for all Rust Twitch streamers. You can earn special and unique skins simply by watching your favourite Rust Twitch streamers.

Additionally, we've teamed up with Auronplay, Jacksepticeye, lilypichu, ludwig, Myth, pokimane, shroud, Sykkuno and xQc to bring you special unique drops which can only be earned by watching their channels - Learn more by clicking the Link[]


  • Fixed some clothing casting incorrect shadows
  • Fixed respawn icons not properly merging when creating a combined respawn icon
  • Fixed push to talk setting not being respected when talking on a phone (if this is enabled you need to hold your push to talk key to speak into a Telephone)
  • Fixed some non English characters in player names causing display issues in the inventory
  • Fixed being able to slide open the windows of a locked armoured cockpit module that's directly in front of a taxi module that a player is riding in
  • Sleeping bags that are too close to another sleeping bag will now be tinted orange while placing (also affects Beds and Beach Towels)
  • Fixed some incorrect sound effects on the Telephone
  • Voice audio transmitted through Telephones now has some audio filters applied
  • Car lock info tooltips wait a while before showing up again
  • SAM sites no longer target hot air balloons that aren't inflated
  • Reduced research cost of T2 engine parts
  • Reduced weather event chances - more clear skies
  • Allow players to boost voices from the options menu rather than needing to use the console
  • Disabled Xmas event and craftable item

Season's Beatings Thu, 17 Dec 2020 20:01 CET
Every once in a while you will hear the sound of jingle bells. Run outside and look for a gift! Two gifts are spawned per player, in a radius of about 40m from where you are standing. Run up and bash it open to receive your Christmas presents. They come in three sizes: small, medium, and large. If you have enough small presents stashed, you can "trade up" to a medium or large. The contents of each present vary, but you'll find a mix of resources, weapons, and candy. We've also added wrapping paper allowing you to wrap up items as gifts to other players, perhaps sold in your vending machine...

Once again, you will be able to find Santa hats and reindeer antlers, both of which can be worn and provide a decent amount of protection. There’s also a lickable candy cane club, and two types of stockings. If you hang a stocking inside your base when the jingle bells ring the stocking will fill up with loot. The larger stocking has a higher chance for better items and both last around 5-10 refills.

More details on the new items can be found on the link[]

Season's Beatings Thu, 17 Dec 2020 20:01 CET here.]]> Tech Tree Update Thu, 03 Dec 2020 20:01 CET
For more details follow the link[] to veiw the blog post!

  • Added Workbench Tech Tree
  • Fixed Stables safezone overlapping other monuments
  • Reduced Stables safezone slightly
  • Fixed top gap when placing vending machine inside a doorway
  • Fixed broken cave_large_sewers_hard culling volume section
  • Fixed unable to plant next to Pumpkin in phases mature, fruiting and dying while planted in a planter
  • Fixed modular car chassis allowing repair with a hammer (had no useful effect, only modules should allow for repair)
  • Fixed some spacing issues on sleeping bag buttons on death screen
  • Fixed some issues with Skull Spike skins
  • Fixed gib issues on Skull Spikes and crate_basic
  • Fixed camera clipping on vm chainsaw when wearing jacket
  • Kayak Paddle model and animation update
  • AND Switch Stackable
  • Audio Alarm Stackable
  • Binoculars no longer require a workbench
  • Blocker Stackable
  • Boats and rideable horses now spawn procedurally again
  • Button Stackable
  • Can now pick up Kayak with hammer, loses 25% condition each time it's picked up
  • Chainlink Fence Stackable
  • Chair Stackable
  • Counter Stackable
  • Diving Fins can be recycled
  • Diving Mask can be recycled
  • Diving Tank can be recycled
  • Door Controller Stackable
  • Double shotgun now requires two pipes and an additional 25metal fragments
  • DropBox Stackable
  • Electric Fuse Stackable
  • Electric Heater Stackable
  • Electrical Branch Stackable
  • Elevator Stackable
  • Flasher Light Stackable
  • Floor grill Stackable
  • Floor triangle grill Stackable
  • Fluid Combiner Stackable
  • Fluid Splitter Stackable
  • Greatly reduced the amount of dehydration when consuming anti-radiation pills
  • Hazmat suit can now be repaired
  • Hazmat suit now uses condition
  • Hide Vest protection rebalance
  • Hide Vest reduced crafting cost
  • Holosight workbench Tier 2
  • Hoodie crafting cost reduced
  • Hoodie protection rebalance
  • Igniter Stackable
  • Increased Long Sword condition
  • Increased Mace condition
  • Increased Machete condition
  • Increased Prison Cell Gate health
  • Increased Prison Cell Wall health
  • Increased rocket launcher deploy delay
  • Increased Salvaged axe crafting time
  • Increased Salvaged Cleaver condition
  • Increased Salvaged Sword condition
  • Large medkit now provides small amount of instant health
  • Large Solar Panel Stackable
  • Laser Detector Stackable
  • Launch site floodlight towers now have radiation
  • Long sleeve T-Shirt protection rebalance
  • Memory Cell Stackable
  • Nail gun reload time now matches animation (reloads slightly quicker)
  • OR Switch Stackable
  • Paddle no longer requires a workbench to be crafted
  • Prison Cell Wall Stackable
  • RAND Switch Stackable
  • Reduced 8x weapon attachment crafting time
  • Reduced Advanced ore tea yield to 35%
  • Reduced AND Switch crafting cost
  • Reduced Assault Rifle crafting time
  • Reduced Audio Alarm crafting cost
  • Reduced Auto Turret crafting time
  • Reduced Bass crafting time
  • Reduced Beancan crafting time
  • Reduced bear rug crafting cost
  • Reduced Bed crafting time
  • Reduced Binoculars crafting cost
  • Reduced Blocker crafting cost
  • Reduced Bolt Action Rifle crafting time
  • Reduced Bone armour crafting cost
  • Reduced Bone Armor crafting time
  • Reduced Bone Helmet crafting cost
  • Reduced Bone Helmet crafting time
  • Reduced Bucket Helmet crafting time
  • Reduced building planner crafting time
  • Reduced Burlap Gloves crafting time
  • Reduced Burlap Headwrap crafting time
  • Reduced Burlap Shirt crafting time
  • Reduced Burlap Shoes crafting time
  • Reduced Burlap Trousers crafting time
  • Reduced Button crafting cost
  • Reduced Clatter Helmet crafting time
  • Reduced Coffee Can Helmet crafting time
  • Reduced Computer Station crafting cost
  • Reduced Counter crafting cost
  • Reduced Cowbell crafting time
  • Reduced Custom SMG crafting time
  • Reduced Door Controller crafting cost
  • Reduced double armoured door crafting cost
  • Reduced Double Barrel Shotgun crafting time
  • Reduced double metal door crafting cost
  • Reduced Double Sign Post crafting cost
  • Reduced Double wooden door crafting cost
  • Reduced Electrical Branch crafting cost
  • Reduced Elevator crafting cost
  • Reduced F1 Grenade crafting time
  • Reduced Flame Thrower crafting time
  • Reduced Flame turret crafting time
  • Reduced Flame turret crafting time
  • Reduced Flasher Light crafting cost
  • Reduced Fluid Combiner crafting cost
  • Reduced Fluid Splitter crafting cost
  • Reduced Fluid Switch & Pump crafting cost
  • Reduced Flute crafting time
  • Reduced Gate external high stone crafting time
  • Reduced Gate external high wood-crafting time
  • Reduced Guitar crafting time
  • Reduced gunpowder crafting cost of landmine
  • Reduced HBHF Sensor crafting cost
  • Reduced HE grenade radius and damage
  • Reduced Heavy Plate Helmet crafting time
  • Reduced Heavy Plate Jacket crafting time
  • Reduced Heavy Plate Pants crafting time
  • Reduced Hide Vest crafting cost
  • Reduced Hitch and Trough crafting cost
  • Reduced Hitch and Trough crafting time
  • Reduced Holo sight attachment crafting time
  • Reduced Hoodie crafting cost
  • Reduced Hose Tool crafting cost
  • Reduced Huge Wooden Sign crafting time
  • Reduced Icepick crafting time
  • Reduced Igniter crafting cost
  • Reduced Incendiary 5.56 rifle ammo crafting time
  • Reduced Incendiary Pistol Bullet crafting time
  • Reduced Jerry Can Guitar crafting time
  • Reduced Kayak crafting cost
  • Reduced Key lock crafting cost
  • Reduced Key lock crafting time
  • Reduced Landmine crafting time
  • Reduced Landscape Photo Frame crafting time
  • Reduced Landscape Picture Frame crafting time
  • Reduced Lantern crafting time
  • Reduced Large Banner Hanging crafting time
  • Reduced Large Banner on pole crafting time
  • Reduced Large Furnace crafting time
  • Reduced Large furnace crafting time
  • Reduced Large medkit crafting cost
  • Reduced Large medkit crafting time
  • Reduced Large Photo Frame crafting time
  • Reduced Large Rechargeable Battery crafting cost
  • Reduced Large Solar Panel crafting cost
  • Reduced Large Wooden Sign crafting time
  • Reduced Large wooden storage box crafting time
  • Reduced Laser Detector crafting cost
  • Reduced Laser sight attachment crafting time
  • Reduced Longsword crafting cost
  • Reduced Longsword crafting time
  • Reduced Mace crafting time
  • Reduced Medical Syringe crafting time
  • Reduced Medium Rechargeable Battery crafting cost
  • Reduced Medium Wooden Sign crafting time
  • Reduced Memory Cell crafting cost
  • Reduced Metal Chest Plate crafting time
  • Reduced Metal Facemask crafting time
  • Reduced metal Pickaxe crafting time
  • Reduced MP5 crafting time
  • Reduced Muzzle booster attachment crafting time
  • Reduced Muzzle break attachment crafting time
  • Reduced Oil Refinery crafting time
  • Reduced One Sided Town Sign Post crafting time
  • Reduced OR Switch crafting cost
  • Reduced Portrait Photo Frame crafting time
  • Reduced Portrait Picture Frame crafting time
  • Reduced Powered Water Purifier crafting cost
  • Reduced Prison Cell Gate crafting time
  • Reduced Prison Cell Wall crafting time
  • Reduced Prison Cell Wall reduced crafting cost
  • Reduced Prison Gate reduced crafting cost
  • Reduced Pump Shotgun crafting time
  • Reduced Pure ore tea yield to 50%
  • Reduced Python Revolver crafting time
  • Reduced RAND Switch crafting cost
  • Reduced reinforced glass window health (350)
  • Reduced Repair Bench crafting time
  • Reduced Research Table crafting cost
  • Reduced Research Table crafting time
  • Reduced Revolver crafting time
  • Reduced RF Broadcaster crafting cost
  • Reduced RF Pager crafting cost
  • Reduced Riot Helmet crafting time
  • Reduced Road sign jacket crafting cost
  • Reduced Road sign jacket crafting time
  • Reduced Road sign kilt crafting cost
  • Reduced Road sign kilt crafting time
  • Reduced Root Combiner crafting cost
  • Reduced Salvaged Cleaver crafting time
  • Reduced Salvaged Sword crafting time
  • Reduced Satchel crafting time
  • Reduced Search light crafting time
  • Reduced Sign Hanging crafting time
  • Reduced Silencer attachment crafting time
  • Reduced Simple sight attachment crafting time
  • Reduced Siren Light crafting cost
  • Reduced small furnace crafting time
  • Reduced Small Generator crafting cost
  • Reduced Small Rechargeable Battery crafting cost
  • Reduced Small Wooden Sign crafting time
  • Reduced Spinning Wheel crafting time
  • Reduced Splitter crafting cost
  • Reduced Sprinkler crafting cost
  • Reduced Stash crafting time
  • Reduced Stone spear crafting time
  • Reduced Stone Stone spear crafting cost
  • Reduced Stone tools craft time
  • Reduced Switch crafting cost
  • Reduced Tall Picture Frame crafting time
  • Reduced Tambourine crafting time
  • Reduced Tank Top crafting time
  • Reduced Tesla Coil crafting cost
  • Reduced Thompson crafting time
  • Reduced Tier 1 Workbench crafting time
  • Reduced Tier 2 Workbench crafting time
  • Reduced Tool Cupboard crafting time
  • Reduced Trumpet crafting time
  • Reduced Tuba crafting time
  • Reduced Tuba crafting time
  • Reduced Wall external high stone crafting time
  • Reduced Wall external high wood crafting time
  • Reduced Watchtower crafting cost
  • Reduced Watchtower crafting time
  • Reduced Water Barrel crafting time
  • Reduced Water catcher large crafting time
  • Reduced Water catcher small crafting time
  • Reduced Water pipe shotgun crafting cost
  • Reduced Water Pump crafting cost
  • Reduced Wind Turbine crafting cost
  • Reduced Wire Tool crafting cost
  • Reduced Wood Armor Pants crafting time
  • Reduced Wood Chestplate crafting time
  • Reduced Wood Storage Box crafting time
  • Reduced Wooden floor spikes crafting time
  • Reduced XL Picture Frame crafting time
  • Reduced XOR Switch crafting cost
  • Reduced XXL Picture Frame crafting time
  • Reinforced Glass Window renamed to Strengthened Glass window
  • Reinforced window bars health reduced (500)
  • Reinforced window bars now have glass
  • Reinforced window bars renamed to Reinforced Glass Window
  • Relaxed rug placement to allow deployment on ceilings again
  • Ripe potato plants yield more potatoes
  • Root Combiner Stackable
  • Scarecrow Stackable
  • Secret Lab Chair Stackable
  • Shirt collared requires cloth instead of leather
  • Shirt protection rebalance
  • Siren Light Stackable
  • Small oil refinery now uses similar deployment behaviour as the Large furnace
  • Small Stash Stackable
  • Smart Alarm Stackable
  • Smart Switch Stackable
  • Smoke grenade craftable and researchable (T2)
  • Smoke grenade now stacks to 3
  • Snap Trap Stackable
  • Snowman Stackable
  • Splitter Stackable
  • Sprinkler Stackable
  • Survival Fish Trap Stackable
  • Switch Stackable
  • T-shirt protection rebalance
  • Tank Top no longer requires workbench
  • Tank Top now requires cloth instead of leather
  • Tank Top protection rebalance
  • Tesla Coil Stackable
  • Timer Stackable
  • Wetsuit can be recycled
  • Wooden barricade cover no longer requires workbench
  • XOR Switch Stackable
  • Can now use Delete or Backspace in Code Lock UI
  • Planters will now slowly fill up with water when exposed to rain
  • Can now equip sunglasses with more face and head attire (including moustaches)
  • Added Phone Booths to Harbor, Supermarkets and Gas Stations
  • Added maxconnectionsperip server convar to limit the number of connections from the same IP (default=5)
  • Added build_terraincheck server convar to protect against exploits to build inside terrain (default=true)
  • Monument markers fall back to root game object name when phrase is not set
  • Added assets/bundled/prefabs/modding/monument_marker.prefab for custom map monument markers (displayed name is taken from the PrefabData "category" string)
  • Added support for maxreceivetime to Steam Networking (client perf)
  • Fixed async disconnect callback race condition in Steam Networking (could result in corrupt connection)
  • Optimized Steam Networking packet processing server overhead
  • Metal Embrasures now Workbench level 2
  • Glass Window now Workbench level 2
  • Garage door now Workbench level 2
  • RF Detonator now Workbench level 2
  • Rand Switch now Workbench level 2
  • Memory Cell now Workbench level 2
  • Laser Detector now Workbench level 2
  • Storage Monitor now Workbench level 2
  • Smart Switch now Workbench level 2
  • Smart Alarm now Workbench level 2
  • Tesla coil now Workbench level 2
  • Advanced Horse Shoes now Workbench level 2
  • Roadsign Horse armour now Workbench level 2
  • High External Gate now Workbench level 2
  • Saddle price reduced to 75 scrap
  • Boat cost reduced to 125 scrap
  • Rhib cost reduced to 300 scrap
  • Revamped Air supply crate
  • Updated APC event crate
  • Updated Attack helicopter event crate
  • Chainsaw never takes more than 3 attempts to start
  • Chainsaw uses 75% less fuel
  • Removed blueprint drops from barrels and crates
Tech Tree Update Thu, 03 Dec 2020 20:01 CET here.]]> Twitch Drops! Thu, 12 Nov 2020 20:03 CET
Get started by clicking the link[]

Twitch Drops! Thu, 12 Nov 2020 20:02 CET here.]]> Stables Update Thu, 05 Nov 2020 20:03 CET
More detailed info can be found in the blog post[]

  • Added Telephone deployable and Phone Booths
  • Added left handed VM option with graphics.vm_horizontal_flip
  • Added Ranch Monument
  • Added Large Barn Monument
  • Added Saddle Item
  • Added Moustache Item
  • Added Weather - Rain, Overcast, Storm, Dust, Fog
  • Added Destroyable Road Signs
  • Added "server.logoimage" to specify a URL for a circular server logo (up to 256x256) Rust+ App
  • Added Taxi Vehicle module
  • Fixed not being able to research a Hazmat Suit if it has the Space Suit skin applied
  • Fixed Horses sometimes not eating food at a Trough if their stamina is at 100% but their health was below 100%
  • Fixed skull not dropped when skull trophy is destroyed
  • Fixed skull Trophy mismatch ground watch and socket mod layers (fixes sometimes breaking when building nearby)
  • Fixed Solar panels floating 0.2 above construction when deployed
  • Fixed external gates snap open when a vehicle is blocking
  • Fixed Locker item drop position often falls through walls
  • Fixed Unable to deploy Counter on HQM wall
  • Improved item search when adding Vending Machine sell orders
  • Reduced rain wetness
  • Increased brightness of map view on death screen
  • Improved Skull Trophy text rendering for long names (particularly the jar skins)
  • Elevators will now consume 5 power at all time (instead of changing based on use)
  • Reduced HQM horseshoe crafting cost
  • Reduced HQM horseshoe vendor cost
  • Small amount of boats now spawn along the shoreline again
  • Lit torch now lasts longer duration
  • Lowered scrap cost of vehicle parts from vendors
  • Reduced car lift crafting cost
  • Reduced power requirement
  • Engine components no longer require HQM to craft
  • Tier3 engine components are now researchable and craftable
  • Updated vehicle_parts model so it visually differs from Tool Box
  • Reduced crafting cost of all car modules
  • Allow deploying storage monitors onto vending machines
  • Water catchers fill much quicker while raining
  • Added "printallphones" server console command - prints all phone names and locations.
  • Horses should no longer kill the rider near uneven terrain and rocks
  • Horses should no longer snap to the floor / terrain underneath causes the horse to become stuck
  • Horses now regain their health when fed.
  • Disabled Halloween event
  • Removed horseshoe and horse armour sales from the compound - now sold at stables
  • Removed workbench rotate
Stables Update Thu, 05 Nov 2020 20:03 CET here.]]> Happy Halloween 2020 Mon, 26 Oct 2020 20:02 CET

Once roughly every two in-game days, a candy hunt event will begin. You'll have 3 minutes to collect as many candies as you can. The top 3 players are given special loot bags as a reward. These candies and loot bags can be opened for various types of loot ranging from scrap all the way up to an M249!

If you don't make the podium, that's okay. The Candies you collect can be upgraded for better loot.

There are various items available to help you during your hunt. The Pumpkin Bucket will allow instant pickup of candies and the Scarecrow Wrap and will provide you with an advantage via Candy Vision.

We've also updated the Halloween loot tables from last years event and added a new item "Ghost Costume" (see above image), you'll be able to find these as rare drops from killing Scarecrow NPCs.

The Halloween event will run until November 5th. More Details can be found on the blog[]

Have fun!

New Items!

A decorative mount that can hold the skull of a friend or foe, including his/her name.
Comes in 4 variations

Inflict fear into your enemies with these decorative Skulls on spikes.
Comes in 3 variations

Replace your default underwear with some new spooky underwear.
No crafting required!
Elevator Update Thu, 01 Oct 2020 20:00 CEST
More detailed info can be found in the blog post[]

  • New deployable Elevator
  • Added Steam Networking (requires server to be launched with -swnet and -queryport)
  • Added server demo recording
  • Added desire trails to small monuments
  • Added additional side road connections to monuments (larger overall road network)
  • Fixed recycling stacks yield fewer resources than individuals
  • Fixed cargo ship lights not turning off during the day
  • Fixed invisible barrier across airfield rear door
  • Fixed glitchy interior door at airfield
  • Fixed not being able to place water items (boogie boards, tubes) after the servers water level was changed
  • Fixed search text appearing on crafting UI incorrectly
  • Fixed barrel gibs appearing in the wrong colour
  • Fixed not being able to download some textures from the Workshop Submission UI
  • Fixed vehicle parenting exploit
  • Fixed projectile velocity change exploit
  • Fixed projectile penetration exploit
  • Fixed several RPC exploits and DOS attack vectors
  • Fixed roof conditional model flyhack false positive
  • Fixed spawning on beach too close to fishing village
  • Fixed fishing villages sometimes spawning on islands
  • Fixed that the first monument that was placed (usually a harbor) would nearly never be connected to the road network
  • Fixed ORSwitch sparks
  • Fixed Sphere/Dome monument barrel spawners inside each other
  • Fixed allowing deployment through reinforced glass window
  • Fixed placing furnace on construction when placed at max-height
  • Fixed green card respawn at swamp_c
  • Fixed inside terrain antihack false positives at the water treatment plant (instant death spots)
  • Fixed unable to plant next to sapling or higher stage berry bush in a planter
  • Fixed engine stats not appearing when inspecting an engine on a car
  • Fixed some inconsistency shooting through glass (one way)
  • Fixed Autoturret targeting shotgun trap
  • Fixed windmill not rotating to the wind direction
  • Fixed Unable to break down multiple Steam items in inventory
  • Fixed the point of interest and death map markers using the center of the image as the origin, should have been bottom center
  • Fixed being unable to power storage monitors directly from batteries
  • Fixed minicopter being able to penetrate windows
  • Player collider now resizes correctly versus projectiles like rockets when the player is crouched or lying down (wounded, sleeping)
  • No longer showing "1ft" on wire or hose items, since they're unlimited
  • Boats now decay at an increased rate when in deep water
  • Kayaks will now be slightly slower when when two players are paddling (still faster than just one paddler)
  • Disabled mip maps on terrain splat maps so they look less awful in the distance and on low graphics qualities
  • Disabled mip maps on terrain normal map to preserve terrain detail in the distance
  • Power lines can end at ring road (massively speeds up power line layout generation on large maps)
  • Allow 1 out of the 4 corners of a monument to slightly reach into a neighboring tier when finding spawn locations for them
  • Berry Bushes can now be cloned at earlier growth stages
  • Reduced building block around swamp_c
  • Reduced range of bandit sentry turret (Fishing Villages)
  • Reactive target now requires a hammer to pickup
  • Tweaked Powerplant radiation volumes, no longer result in high levels of radiation moving around the sides
  • Updated some old and incorrect/out dated item descriptions
  • Reduced chance of finding T1 car parts at road and water junkpiles
  • Moved garage door lock position higher
  • Push Button now sends a small burst of electricity when pushed even with no input
  • Refreshed player map color scheme
  • Update scope overlays to scale the color with the time of day (so no more bright scope at night)
  • Added server.censorplayerlist (default false) to streamer mode the player list returned by A2S_PLAYER server queries (will not apply to already connected players so set it at startup)
  • Added world.rendermap to render a high res PNG of the map
  • Updated tea icons
  • Healing Tea - Advanced and Pure versions now provide a small amount of instant health, As well as greater healing over time
  • Wood Tea - Basic +50%, Advanced +100%, Pure +200%.
  • Scrap Tea - Basic +50%, Advanced +100%, Pure +200%.
  • Max Health Tea - Duration increased to 20mins.
  • NPC vendors now refill their stock slowly instead of having an infinite amount always available
  • Improved picking up deployables by holding E with a hammer equipped
Merchandise News Thu, 24 Sep 2020 19:00 CEST
Up until the 1st October there is a 20% discount across the Rust store by using the code RUST at the checkout.

Click the {LINK REMOVED} to visit the Store!

Boat Vendor Update Thu, 03 Sep 2020 20:01 CEST
  • You'll now find 3 Fishing villages around the map varying in size.

  • Boats are no longer procedurally spawned along the beach and ocean and instead can be purchased from the Boat vendor found at the Fishing villages, 250 for rowboat / 400 for RHIB.

  • Fishing villages are safe zones and hostile action will result in a swift death.

  • If you're unable to afford a rowboat, you can opt to purchase the blueprint for a Kayak & paddle which you can then craft yourself any time.

  • You can also purchase each piece of scuba gear at the fishing village

Moving forward, you can expect to see some more NPC Villages added to the game (stables anyone?) as well as seeing the impact of these micro monuments have in the game increasing. We're working on a mission system which will allow players to acquire items and blueprints from means other than simply farming scrap, and you'll likely find the mission providers here first.

For more details and changelist visit the blog[]

Mixing Table Update Thu, 06 Aug 2020 20:00 CEST
  • Added triangular roof pieces
  • Added conditional roof corners
  • Added armoured passenger module
  • Added MidiConvar system
  • Wooden Barricade Cover
  • Added Mixing Table
  • Added Boosts system
  • Added berry plants
  • Added Tea items and recipes
  • Fixed several server DOS attack vulnerabilities
  • Fixed several hack / exploit vulnerabilities
  • Fixed server browser copy / pasting the query port instead of the connection port
  • Fixed roof weak side detection (now receive increased damage when hitting them from the inside)
  • Fixed inside/outside checks sometimes returning outside when a vehicle was actually inside (fixes indoor decay rate)
  • Attempted fix for cars getting stuck in thin colliders (may still happen, let us know)
  • Fixed cars and minicopters being unusable on load if the game was saved while they were starting their engines
  • Fixed car collisions with horses not always registering if hit at high speed
  • Fixed explosion forces not always knocking cars around if the car was empty and stationary
  • Fixed cars sliding sideways in a weird way when stopped on slopes
  • Fixed server-side projectiles (autoturrets, NPCs) sometimes being able to shoot into armoured modules
  • Fixed hot air balloon collider being present even when the balloon is not inflated
  • Fixed "SwitchedParent Missed horse.corpse" server error spam
  • Fixed skins not showing on third person models for bone club and bone knife
  • Fixed hostile UI marker appearing in demos
  • Fixed skins not appearing on thrown satchel charges
  • Fixed crafting menu appearing when moving camera down in demo mode
  • Fixed incorrect body shadows when wearing the bunny onesie
  • Fixed players standing up briefly when getting shot while seated
  • Fixed being able to set the fov to 0 while on a boogie board or inner tube
  • Boogie Board and Inner Tube will now take damage from thrown weapons
  • Improved server performance for large farms
  • Fixed getting dismounted while flying low over AirWolf on HapisIsland
  • Fixed supply drop flying away after getting hit by projectiles
  • Fixed spiral stairs not adding to upkeep and decay costs
  • Fixed tesla coil receiving damage through walls
  • Better audio bundle layout (build time optimization)
  • Vehicle lift bounds updated so it can now fit in a smaller T-shaped area
  • Engine internal items no longer decay along with the car, and take 50% less damage when the engine module is damaged
  • Reduced car collision damage by 50%
  • Cars on a powered vehicle lift no longer decay
  • Collisions with humans or animals now apply a force and damage back to the car itself
  • Individual panels on car modules now have their own gibs
  • Increased ability to drive vehicles up steep slopes
  • New carstats console command gives admins detailed info about all the cars in the world
  • Running forwards while deploying a Boogie Board will now apply some forward movement to the board
  • Hostile UI marker will only show when within 200m of a safe zone
  • Doors will now check for vehicle blockages while opening
  • Sunburn DLC Pools can now accept salt water
  • Reduced bone arrow thickness
  • Vehicle parts crate now spawns with two vehicle components
  • Removed middle building pocket from horseshoe cave (Balance)
  • Water pumps are now faster and each pump yield more water
  • Above ground swimming pool HP increase
  • Multiple sell order balance cost changes
  • Removed animation from water/fluid pump

More details can be found on the link[]]]>
Rust Merchandise Design Contest Thu, 23 Jul 2020 19:00 CEST
Facepunch Studios and For Fans By Fans are giving you the chance to see your design on T-shirts, Messenger bags, mouse mats or even pillow cases.

There will also be prizes for the winning entries chosen by the Facepunch team. More info can be found on the link below.


Sunburn DLC Thu, 09 Jul 2020 20:01 CEST Surfs Up
The Sunburn DLC is our second premium DLC for Rust, including 15 new summer themed items for you to enjoy with your team. Gear up in some swimwear, take to the seas, relax by the pool, get into a water fight and take some photos to remember the summer!

Just like the Instruments DLC everything included in this pack (except for the custom underwear) can be used by anyone, even if they haven't purchased the DLC. Make sure to craft some tubes for your friends!

Custom Underwear

We've added the ability for you to change your underwear as part of this update so you can swap out those grungy undies with some bright summer styles. You'll notice a new icon next to your player avatar in the Inventory where you can select from the available options. This works a little differently from normal items as it's not something you have to equip or craft, and your choice of underwear will be remembered when you die.

There are 4 different styles to choose from with Male and Female versions of each.

Boogie Board and Inner Tube

The Boogie Board and Inner Tube are two new deployable vehicles that let you take to the ocean in style. Pop one down in any body of water and you can paddle around to your heart's content.

The Inner Tube is a bit slower but can turn easily, while the Boogie Board is built for speed but can't turn as well. You can also equip items while on an Inner Tube, so feel free to shoot your team mates with a water gun while catching some waves. The Boogie Board has 7 visual styles while the Inner Tube has 8 styles.

Paddling Pool

Once filled up, the Paddling Pool acts as a water source for your Boogie Board and Inner Tubes. Includes 5 different styles.

Above Ground Pool

The Above Ground Pool is a massive pool with plenty of space for aquatic activities. As well as including a large pool, it also includes a deck area where you can deploy other props like chairs, instruments and turrets.

Beach Towel

The Beach Towel is a new item that acts as a respawn point. While it works really well on the beach and by the pool, it will work anywhere you can use a Sleeping Bag. Comes in 8 styles so you can stand out on the beach.

Beach Recliner, Parasol and Table

This furniture set includes three separate props to style your above ground pool. The Recliner is a large chair where you can kick back and relax, the Parasol is a large umbrella that reduces the temperature for any players underneath it, and the Table is a small surface that goes well with the rest of the furniture. The Parasol and Recliner have 8 different colour schemes to pick from.


Shield your eyes from the hot sun with the new equippable Sunglasses. Provides no protection, but they look really cool. Includes 9 different styles so you can really express yourself.

Instant Camera

Snap photos of your summer fun with the Ontara Pro instant camera. You can write messages onto the photos and share them with others like notes. Each camera can take up to 30 photos.

The camera has a zoom feature which can be adjusted by dragging with the right mouse button pressed. It can also switch between infinite, auto, or manual focus using the reload button. Manual focus can be adjusted with shift+right mouse drag.

Photo Frames

You can place your photos into these new deployable photo frames to show them off to the world. Hold E on them to access its inventory and swap the photos out. You can also paint over the frame like signs!

Water Guns

Water fights - to the death!

Grab a water gun, fill it up from a water source and go on a splashing spree!

Soak your mates or enemies (as long as they have a water gun equipped, too) enough and they'll start to take water damage.

The water pistol has a low output and range, but doesn't require pumping. The larger water gun has increased range and output but will need pumping to maintain its extended range. The large gun comes in 5 colours for easy friend and foe identification.]]>
Sunburn DLC Thu, 09 Jul 2020 20:01 CEST here.]]> Modular Vehicles Update Thu, 02 Jul 2020 20:01 CEST
  • Added Modular Cars
  • Added Airwolf
  • Fixed custom skins not appearing on third person models for most tools and melee weapons
  • Fixed some weapons not centering properly when aiming down sights on ultrawide resolutions (compound bow particularly)
  • Fixed tool cupboard getting destroyed if triangle spiral stairs were destroyed at other side of wall
  • Fixed world reflection quality 2 being too bright inside player buildings
  • Fixed roadside decor sometimes spawning on road at intersections
  • Fixed unable to mount sofas at bandit camp
  • Fixed allowing players to place items into minecart container
  • Fixed Jerry can clipping on rowboat
  • Fixed triangle grill and ladder hatch bounds
  • Fixed cave_updown_a inside terrain antihack false positive
  • Fixed HBHF sensor not receiving damage
  • Fixed small wooden box being deployed inside trees
  • Fixed NPCAutoTurrets shooting shopkeepers or conversation providers
  • Can now push minicopters
  • Vehicle textures now visibly degrade as a vehicle takes damage
  • Doors/gates can no longer close while blocked by a vehicle
  • EAC SDK update
  • All vehicles send out network ticks immediately after they have a new position on the server to reduce input lag
  • Default world size is now 4500
  • Side roads are slightly wider
  • Smoother road layout (both vertically and horizontally)
  • Smoother road joining (at intersections)
  • Moved roadside decor slightly further away from the road
  • Slight road terrain offset tweak to prevent ground peaking through around intersections
  • Fully encapsulated bandit town in a safe zone
  • Animals no longer attack players in safe zones
  • You can no longer draw a weapon in a safe zone
  • Players who are not considered hostile take no damage in safe zones (anti roof camper) and sleepers are automatically killed after 20 minutes inside a safe zone instead of needing an NPC to find them
  • Many more recyclers were added to the compound.
  • Slightly increased blocker, combiner, branch, memorycell and rand switch culling distance
  • Large banners now decay when placed outside of building privilege
  • Increased minicopter decay time outdoors to 8 hours, inside to 36 hours

More details can be found in the blog[]

Modular Vehicles Update Thu, 02 Jul 2020 20:01 CEST here.]]> Companion App Update Thu, 04 Jun 2020 19:59 CEST
Pair with your Servers

Pair with your favorite Rust servers to receive real-time updates for the things that matter the most: player counts, current game time, online teammates, and more. You’ll also get (optional) push notifications whenever one of your teammates joins the game.

Explore the Map

View the full server map to find points of interest, see where your teammates are and check on vending machines. You can also track ongoing events like the attack helicopter and cargo ship.

Keep up with your Team

Communicate with your team from anywhere to just catch up or plan for your next raid. Messages are visible in both the app and the in-game team chat so you can seamlessly switch between the two.

Control your in-game Devices

Connect Smart Switches and Smart Alarms to your in-game electrical contraptions and pair them with Rust+ to control them remotely at any time. Smart Switches let you turn things on or off, and Smart Alarms send customizable push notification alerts when an electrical signal is detected.

Visit the Devblog[] for more information on this update


  • Added Rust+ tab to the main menu
  • Added pairing with the companion app (make sure `app.port` isn't firewalled!)
  • Added push notifications for when teammates join the server
  • Added push notifications for when you're killed when not playing
  • Added a deployable Smart Switch
  • Added a deployable Smart Alarm
  • Added a deployable button
  • Added detail layer parameters to the workshop editor (allows removal of "micronormals")
  • Added fuzz mask parameter to the workshop editor
  • Added Spiral Stairs and Triangle Spiral Stairs building blocks
  • Added Ramp and Steps building blocks (replace Foundation Steps)
  • Added Triangle Floor Frame building block
  • Added Triangle Ladder Hatch deployable
  • Added Triangle Floor Grill deployable
  • Added conditional wall corners to bases
  • Fixed the workshop editor generating blank icons for wearables
  • Fixed the workshop editor erroring opening the mining hat
  • Fixed a white edge appearing on the generated workshop icons
  • Mostly fixed respawning underwater when oceanlevel is increased (avoid underwater islands for now)
  • Fixed some bits of code that were not pooling correctly
  • Fixed a bunch of NullReferenceException errors
  • Fixed game tip code allocating memory occasionally
  • Fixed a number of building exploits
  • Fixed a number of anti hack exploits
  • Fixed a number of anti hack false positives
  • Fixed 3rd person weapon attachment offsets
  • Fixed spas12 viewmodel - shell floating into shot during reload
  • Fixed a bunch of translation setup issues
  • Fixed Ch47 Event dropping hackablecrate at the same monument
  • Fixed a number of instant death zones inside Caves and Savas
  • Reduced memory allocations when updating your inventory
  • Reduced memory allocations when pressing buttons
  • Improvements to hair material for more natural looking shades
  • Improved server performance with Fluid IO Entities
  • Improved large furnace deployment
  • Updated Hapis Island vending machines
Companion App Update Thu, 04 Jun 2020 19:59 CEST here.]]> Rust Vehicles Public Testing Mon, 18 May 2020 13:08 CEST
Our aim with this new beta branch is to allow for plenty of testing not just in terms of fixing bugs, but also in adjusting how the new vehicles fit into the game as a whole. Various aspects may potentially still change such as how they're acquired and used, or balance to their costs and statistics. Please be aware that right now there will be bugs and missing features in this branch.

If you're trying out the vehicles branch, we'd like to get your bug reports, plus any suggestions for changes you think are needed relating to modular cars. The end goal is to have modular cars fit well into the game as something where the value is equal to the time and energy required to use them.

Details of how to access the branch, what to expect and where to give feedback can be found on the Blog Page[]]]>
Rust Vehicles Public Testing Mon, 18 May 2020 13:08 CEST here.]]>