Blog, page 21
Rust Devblog 99
February 26th, 2016 04:24 PM ESTReactive targets, sexier dungeons, the upcoming XP system, a closer look at female player character, and lots more. Music More music [...]
Rust Devblog 98
February 19th, 2016 06:30 PM ESTThe long wait is over: we’ve added server queues! We’ve also been revamping Hapis, adding right-click to the inventory, concepting rad [...]
Rust Devblog 97
February 12th, 2016 12:57 PM ESTLots of balance tweaks this update: external walls and masks are no longer OP, while the Code Lock takes a buff in damage dealt. There’s the [...]
Rust Devblog 96
January 22nd, 2016 12:26 PM ESTLadder hatches are in. As well as adding floor frames, this now makes the game 666% more sinister. This is a server wiping update, so we’ve [...]
Rust Devblog 93
January 15th, 2016 01:46 PM ESTHigher player counts means more servers everywhere, and we're now hosting the Battle Royale mod, too. There's also damage tweaks, player skin [...]
Rust Devblog 90
December 10th, 2015 04:32 PM ESTLots and lots of bug fixing in the run up to the holidays. But there’s also sleeping bag spawn tweaks, some sexy new rocks, music, and [...]
Rust Devblog 89
December 4th, 2015 04:16 PM ESTPatch day is here, with lots of changes. The servers are wiping so the new dungeons can loom over the landscape. There’s also procgen changes, [...]
Rust Devblog 88
November 27th, 2015 03:58 PM ESTWe’re working on improving the official servers, making underwater more interesting, the new dungeons and tunnels, and more. Also, our clouds [...]
Rust Devblog 83
October 23rd, 2015 06:06 AM ESTSentry Turrets are Online, Bug fixes, Performance Improvements and Art Maurino Sentry Turret I finished up most of the sentry turret and [...]
Rust Devblog 82
October 15th, 2015 03:45 PM ESTJack-o’-lanterns, a reworked options menu, better building colliders, the first step towards painting the inside of your base, further [...]