Blog, page 21
A New Rule for Votes
October 12th, 2017 01:41 PM ESTTo avoid having our top pages filled with multiple servers of the same community/network, our scoring system has been updated with a new rule....
End of Support for Legacy Servers
August 27th, 2017 07:37 AM ESTSupport for Rust Legacy servers has been removed. The few Legacy servers remaining does now appear offline and will soon be removed.
Rust Devblog 174
August 25th, 2017 06:58 AM ESTThe APC is in! You'll find it patrolling the launch site. In the blog we talk about it, recoil, optimizations, and more. Bradley APC...
Rust Devblog 160
May 19th, 2017 09:54 AM ESTPlanner Leak When AI was merged into main from pre-release it introduced a pretty big bug. We were checking out the dump files from a server...
Rust Devblog 153
March 24th, 2017 04:03 PM ESTBinoculars Shut your blinds! Binoculars have arrived! Not much needs to be said about these. You can find them in Purple Crates or craft them...
Rust Devblog 146
February 4th, 2017 07:27 AM ESTLots of changes this week: we’ve added Flame Turrets and Tuna Can Lamps, most ammo now stacks to 128, previously visited servers...
Rust Devblog 140
December 16th, 2016 05:01 PM ESTPlanters, Santa, and more. Video Update Farming 1.5 I redid some aspects of farming, but we’re not all the...
Rust Devblog 134
November 4th, 2016 07:50 AM ESTXP is out, components are in, and radiation is back. Component System The component system is now live. This represents a...
Rust Devblog 133
October 28th, 2016 12:03 PM ESTThe first look at the new harbour, a step closer to the new component system, and more. Component Update (Prerelease) Okay,...
Rust Devblog 127
September 17th, 2016 10:51 AM ESTSemi-Auto Pistol changes, optimisations, what we’re doing with recoil, and more. Semi-Auto Pistol Nerf I was made...