Lots of stuff happening at the same time this week.
The way loot spawns has been changed. Previously you’d always find [...]
Rust’s first Red-Top.
Of all the things I didn’t expect to happen to Rust, the creation of a tabloid paper that treats [...]
Radtowns and Blueprints
We’ve had a long standing problem with mass drops on our servers. After about 50 people have [...]
Gettin’ it done.
I fixed a couple of HUGE issues with server performance this week. Previously once a server hit [...]
At the risk of immediately dating this post, it’s 2015! Woo-hoo! We’re post-Christmas, and in the [...]
It’s obviously hard to get any solid work done during the holidays, but a few of us have still been cranking it as best we [...]
First, we would like to wish you a Happy New Year 2015 with hope that you will have many blessings in the year to come... And many hours of gaming in [...]
Game development isn’t a science. It’s a creative process. It’s important that during the process we highlight what we’re [...]
Lerping, Performance, Skins
A lot of people ask me what lerping is. A lot more people ask me why the player movements [...]
Sunken skyscrapers in final community post of 2014.
The image at the top of the page comes from frank_walls’ Ruined [...]
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