Blog, page 21
Rust Devblog 93
January 15th, 2016 01:46 PM ESTHigher player counts means more servers everywhere, and we're now hosting the Battle Royale mod, too. There's also damage tweaks, player skin [...]
Rust Devblog 90
December 10th, 2015 04:32 PM ESTLots and lots of bug fixing in the run up to the holidays. But there’s also sleeping bag spawn tweaks, some sexy new rocks, music, and [...]
Rust Devblog 89
December 4th, 2015 04:16 PM ESTPatch day is here, with lots of changes. The servers are wiping so the new dungeons can loom over the landscape. There’s also procgen changes, [...]
Rust Devblog 88
November 27th, 2015 03:58 PM ESTWe’re working on improving the official servers, making underwater more interesting, the new dungeons and tunnels, and more. Also, our clouds [...]
Rust Devblog 83
October 23rd, 2015 06:06 AM ESTSentry Turrets are Online, Bug fixes, Performance Improvements and Art Maurino Sentry Turret I finished up most of the sentry turret and [...]
Rust Devblog 82
October 15th, 2015 03:45 PM ESTJack-o’-lanterns, a reworked options menu, better building colliders, the first step towards painting the inside of your base, further [...]
Rust Devblog 81
October 8th, 2015 02:37 PM ESTThe first look at the new auto-turret, more work on balancing the bow, we added an in-game bug reporter, we have a poll on what we should be [...]
Rust Devblog 80
October 2nd, 2015 05:55 AM ESTNapalm, small stashes, and lots of optimisation. We’re wiping this week, too. Maurino Helicopter 2.0 Wow! You guys rekt that thing. [...]
Rust Devblog 79
September 25th, 2015 05:28 AM ESTNon-patch week, but we’re busy investigating and optimising, and we have an important poll about gunplay. Maurino Helicopter [...]
Rust Devblog 78
September 18th, 2015 05:13 AM ESTWe’ve got a game-changing patch going live… right now. There’s an NPC attack chopper coming to fuck your shit up, holo sights for [...]