We’ve started adding LODs to the building parts – which is having a hugely positive impact on performance. We’ve only [...]
The top image is just a lovely scene captured by, er, punchfodder on Reddit. He came across the build, now lost to the great [...]
Terrain, Sound, Reinforced and Bug Fixes
The first version of the procedurally generated [...]
Robots and builds.
Frank Walls has done it again. The top image is his take on an NPC, the previously [...]
Sleeping Bag Charity Simulator
Assign to Friend
Something we’ve been thinking about for a long time. We’ve talked ourselves [...]
When it comes to iterative game development, a ‘paint-over’ is a powerful tool that allows artists to take what the [...]
Thursday Dev Blogs & Updates
Remember how we used to release patches on a Friday and then changed to Monday. Well, we’re changing [...]
I thought I’d highlight a build at the top of the post. Partly because there’s another Frank Walls [...]
Roads and Reloads
Andre got roads in! Roads connect landmarks and rad towns. You can walk on them. This is still in the [...]
A bridge to Rustwhere.
Once again, Frank Walls on the Facepunch forum has crafted a lovely bit of art that I’m [...]
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