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Rust Devblog 51

March 13th, 2015 11:43 AM EST

Performance We’ve started adding LODs to the building parts – which is having a hugely positive impact on performance. We’ve only [...]

Rust Community Update 31

March 11th, 2015 11:29 AM EST

  Welcome The top image is just a lovely scene captured by, er, punchfodder on Reddit. He came across the build, now lost to the great [...]

Rust Devblog 50

March 5th, 2015 05:12 PM EST

Terrain, Sound, Reinforced and Bug Fixes   Terrain Generation André Straubmeier The first version of the procedurally generated [...]

Rust Community Update 30

March 3rd, 2015 06:13 PM EST

Robots and builds.   Welcome Frank Walls has done it again. The top image is his take on an NPC, the previously [...]

Rust Devblog 49

February 28th, 2015 08:56 AM EST

Sleeping Bag Charity Simulator   Assign to Friend Something we’ve been thinking about for a long time. We’ve talked ourselves [...]

Rust Community Update 29

February 25th, 2015 08:17 AM EST

Kaboom? Welcome When it comes to iterative game development, a ‘paint-over’ is a powerful tool that allows artists to take what the [...]

Rust Devblog 48

February 19th, 2015 06:59 PM EST

  Thursday Dev Blogs & Updates Remember how we used to release patches on a Friday and then changed to Monday. Well, we’re changing [...]

Rust Community Update 28

February 18th, 2015 09:24 AM EST

Get lost.   Welcome I thought I’d highlight a build at the top of the post. Partly because there’s another Frank Walls [...]

Rust Devblog 47

February 13th, 2015 08:57 PM EST

Roads and Reloads   Roads Andre got roads in! Roads connect landmarks and rad towns. You can walk on them. This is still in the [...]

Rust Community Update 27

February 10th, 2015 12:26 PM EST

A bridge to Rustwhere.   Welcome Once again, Frank Walls on the Facepunch forum has crafted a lovely bit of art that I’m [...]