Blog, page 19
End of Support for Legacy Servers
August 27th, 2017 07:37 AM ESTSupport for Rust Legacy servers has been removed. The few Legacy servers remaining does now appear offline and will soon be removed.
Rust Devblog 174
August 25th, 2017 06:58 AM ESTThe APC is in! You'll find it patrolling the launch site. In the blog we talk about it, recoil, optimizations, and more. Bradley APC Let me [...]
Rust Devblog 160
May 19th, 2017 09:54 AM ESTPlanner Leak When AI was merged into main from pre-release it introduced a pretty big bug. We were checking out the dump files from a server and [...]
Rust Devblog 153
March 24th, 2017 04:03 PM ESTBinoculars Shut your blinds! Binoculars have arrived! Not much needs to be said about these. You can find them in Purple Crates or craft them at a [...]
Rust Devblog 146
February 4th, 2017 07:27 AM ESTLots of changes this week: we’ve added Flame Turrets and Tuna Can Lamps, most ammo now stacks to 128, previously visited servers should load [...]
Rust Devblog 140
December 16th, 2016 05:01 PM ESTPlanters, Santa, and more. Video Update Farming 1.5 I redid some aspects of farming, but we’re not all the way there yet. This [...]
Rust Devblog 134
November 4th, 2016 07:50 AM ESTXP is out, components are in, and radiation is back. Component System The component system is now live. This represents a fundamental [...]
Rust Devblog 133
October 28th, 2016 12:03 PM ESTThe first look at the new harbour, a step closer to the new component system, and more. Component Update (Prerelease) Okay, that’s [...]
Rust Devblog 127
September 17th, 2016 10:51 AM ESTSemi-Auto Pistol changes, optimisations, what we’re doing with recoil, and more. Semi-Auto Pistol Nerf I was made aware this week, [...]
Rust Devblog 121
August 5th, 2016 02:47 PM ESTWe’re listening: this patch has a heap of community requested tweaks and balances, from the crossbow de-nerfing and armour and weapon [...]