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Rust Devblog 82

October 15th, 2015 03:45 PM EST

Jack-o’-lanterns, a reworked options menu, better building colliders, the first step towards painting the inside of your base, further [...]

Rust Devblog 81

October 8th, 2015 02:37 PM EST

The first look at the new auto-turret, more work on balancing the bow, we added an in-game bug reporter, we have a poll on what we should be [...]

Rust Devblog 80

October 2nd, 2015 05:55 AM EST

Napalm, small stashes, and lots of optimisation. We’re wiping this week, too.   Maurino Helicopter 2.0 Wow! You guys rekt that thing. [...]

Rust Devblog 79

September 25th, 2015 05:28 AM EST

Non-patch week, but we’re busy investigating and optimising, and we have an important poll about gunplay.   Maurino Helicopter [...]

Rust Devblog 78

September 18th, 2015 05:13 AM EST

We’ve got a game-changing patch going live… right now. There’s an NPC attack chopper coming to fuck your shit up, holo sights for [...]

Rust Devblog 77

September 12th, 2015 10:24 AM EST

We’re moving to a two-week schedule, so no patch this week. We’ve been working on holo sights, iron sights, new radtowns, balancing the [...]

Rust Devblog 76

September 4th, 2015 03:23 PM EST

Weapon mods, a new PVP focused island, an important poll about patches, and lots more.   Garry Update Frequency We’ve been talking [...]

Rust Devblog 75

August 29th, 2015 06:21 AM EST

We redesigned the menu, fiddled with decay, added bullet penetration, and lots more.   Garry Menu Screen I started playing around with the [...]

Rust Devblog 74

August 21st, 2015 08:50 AM EST

Soiled clothing.   Garry Query Port Not a big change to the end user, but this needed a lot of back-end coding. When you run a Rust server [...]

Rust Community Update 53

August 19th, 2015 06:08 AM EST

Put your finest wolf head on and scrape the dried blood off of your trousers — we’re going to an art gallery.   Welcome The [...]