Blog, page 22

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Rust Community Update 44

June 9th, 2015 02:58 PM EST

The world’s safest base? And a Sith Lord visits Rust.   Welcome I had planned to use a different image for the header this week, but [...]

Rust Devblog 63

June 4th, 2015 05:26 PM EST

We’ve reloaded combat with incendiary ammo, explosive bullets, and throwable spears. We’ve also added PVE server commands, performance [...]

Rust Community Update 43

June 2nd, 2015 06:00 PM EST

An amazing music video, and the basic mathematics of raiding.   Welcome I usually start talking about what’s in the the top [...]

Rust Devblog 62

May 28th, 2015 04:18 PM EST

No update this week, but a few fixes have gone live, and we’re working on a new crafting UI, lots of new ammo, searchlights, the miner’s [...]

Rust Community Update 42

May 26th, 2015 03:10 PM EST

The safest way to plan a base.   Welcome If Rust had character classes, I imagine Architect would probably be a popular choice. I’d [...]

Rust Devblog 61

May 21st, 2015 05:45 PM EST

Ladders, lots of optimization and more.   Garry Load Times Load times have been an issue since we switched to asset bundles. I’ve [...]

Rust Community Update 41

May 19th, 2015 05:24 PM EST

An art slam dunk.   Welcome The header image is another creative use of the in-game painting system, with [...]

Rust Devblog 60

May 14th, 2015 05:37 PM EST

We added signal grenades to call in airdrops, ammo hot-swapping for multiple weapons, candle hats, and we built six radtowns on Hapis [...]

Rust Community Update 40

May 12th, 2015 10:14 AM EST

100 rockets vs one base, and a Rust version of the Truman Show. Welcome Games nowadays don’t just have players: they’re part of the [...]

Rust Devblog 59

May 8th, 2015 04:40 AM EST

We added hand-held maps, research tables, and bean can grenades. And we started to make Hapis Island rad.   Garry Map You know what would [...]