Blog, page 22
Rust Devblog 82
October 15th, 2015 03:45 PM ESTJack-o’-lanterns, a reworked options menu, better building colliders, the first step towards painting the inside of your base, further [...]
Rust Devblog 81
October 8th, 2015 02:37 PM ESTThe first look at the new auto-turret, more work on balancing the bow, we added an in-game bug reporter, we have a poll on what we should be [...]
Rust Devblog 80
October 2nd, 2015 05:55 AM ESTNapalm, small stashes, and lots of optimisation. We’re wiping this week, too. Maurino Helicopter 2.0 Wow! You guys rekt that thing. [...]
Rust Devblog 79
September 25th, 2015 05:28 AM ESTNon-patch week, but we’re busy investigating and optimising, and we have an important poll about gunplay. Maurino Helicopter [...]
Rust Devblog 78
September 18th, 2015 05:13 AM ESTWe’ve got a game-changing patch going live… right now. There’s an NPC attack chopper coming to fuck your shit up, holo sights for [...]
Rust Devblog 77
September 12th, 2015 10:24 AM ESTWe’re moving to a two-week schedule, so no patch this week. We’ve been working on holo sights, iron sights, new radtowns, balancing the [...]
Rust Devblog 76
September 4th, 2015 03:23 PM ESTWeapon mods, a new PVP focused island, an important poll about patches, and lots more. Garry Update Frequency We’ve been talking [...]
Rust Devblog 75
August 29th, 2015 06:21 AM ESTWe redesigned the menu, fiddled with decay, added bullet penetration, and lots more. Garry Menu Screen I started playing around with the [...]
Rust Devblog 74
August 21st, 2015 08:50 AM ESTSoiled clothing. Garry Query Port Not a big change to the end user, but this needed a lot of back-end coding. When you run a Rust server [...]
Rust Community Update 53
August 19th, 2015 06:08 AM ESTPut your finest wolf head on and scrape the dried blood off of your trousers — we’re going to an art gallery. Welcome The [...]