Blog, page 23

Find our latest news and updates here. Feel free to add comment.

Rust Devblog 97

February 12th, 2016 12:57 PM EST

Lots of balance tweaks this update: external walls and masks are no longer OP, while the Code Lock takes a buff in damage dealt....

Rust Devblog 96

January 22nd, 2016 12:26 PM EST

Ladder hatches are in. As well as adding floor frames, this now makes the game 666% more sinister. This is a server wiping update, so...

Rust Devblog 93

January 15th, 2016 01:46 PM EST

Higher player counts means more servers everywhere, and we're now hosting the Battle Royale mod, too. There's also damage tweaks, player skin...

Rust Devblog 90

December 10th, 2015 04:32 PM EST

Lots and lots of bug fixing in the run up to the holidays. But there’s also sleeping bag spawn tweaks, some sexy new rocks, music,...

Rust Devblog 89

December 4th, 2015 04:16 PM EST

Patch day is here, with lots of changes. The servers are wiping so the new dungeons can loom over the landscape. There’s also procgen...

Rust Devblog 88

November 27th, 2015 03:58 PM EST

We’re working on improving the official servers, making underwater more interesting, the new dungeons and tunnels, and more. Also,...

Rust Devblog 83

October 23rd, 2015 06:06 AM EST

Sentry Turrets are Online, Bug fixes, Performance Improvements and Art   Maurino Sentry Turret I finished up most of the...

Rust Devblog 82

October 15th, 2015 03:45 PM EST

Jack-o’-lanterns, a reworked options menu, better building colliders, the first step towards painting the inside of your base,...

Rust Devblog 81

October 8th, 2015 02:37 PM EST

The first look at the new auto-turret, more work on balancing the bow, we added an in-game bug reporter, we have a poll on what we should be...

Rust Devblog 80

October 2nd, 2015 05:55 AM EST

Napalm, small stashes, and lots of optimisation. We’re wiping this week, too.   Maurino Helicopter 2.0 Wow! You guys...