Blog, page 23
Rust Devblog 97
February 12th, 2016 12:57 PM ESTLots of balance tweaks this update: external walls and masks are no longer OP, while the Code Lock takes a buff in damage dealt....
Rust Devblog 96
January 22nd, 2016 12:26 PM ESTLadder hatches are in. As well as adding floor frames, this now makes the game 666% more sinister. This is a server wiping update, so...
Rust Devblog 93
January 15th, 2016 01:46 PM ESTHigher player counts means more servers everywhere, and we're now hosting the Battle Royale mod, too. There's also damage tweaks, player skin...
Rust Devblog 90
December 10th, 2015 04:32 PM ESTLots and lots of bug fixing in the run up to the holidays. But there’s also sleeping bag spawn tweaks, some sexy new rocks, music,...
Rust Devblog 89
December 4th, 2015 04:16 PM ESTPatch day is here, with lots of changes. The servers are wiping so the new dungeons can loom over the landscape. There’s also procgen...
Rust Devblog 88
November 27th, 2015 03:58 PM ESTWe’re working on improving the official servers, making underwater more interesting, the new dungeons and tunnels, and more. Also,...
Rust Devblog 83
October 23rd, 2015 06:06 AM ESTSentry Turrets are Online, Bug fixes, Performance Improvements and Art Maurino Sentry Turret I finished up most of the...
Rust Devblog 82
October 15th, 2015 03:45 PM ESTJack-o’-lanterns, a reworked options menu, better building colliders, the first step towards painting the inside of your base,...
Rust Devblog 81
October 8th, 2015 02:37 PM ESTThe first look at the new auto-turret, more work on balancing the bow, we added an in-game bug reporter, we have a poll on what we should be...
Rust Devblog 80
October 2nd, 2015 05:55 AM ESTNapalm, small stashes, and lots of optimisation. We’re wiping this week, too. Maurino Helicopter 2.0 Wow! You guys...