Blog, page 20
Rust Devblog 76
September 4th, 2015 03:23 PM ESTWeapon mods, a new PVP focused island, an important poll about patches, and lots more. Garry Update Frequency We’ve been talking [...]
Rust Devblog 75
August 29th, 2015 06:21 AM ESTWe redesigned the menu, fiddled with decay, added bullet penetration, and lots more. Garry Menu Screen I started playing around with the [...]
Rust Devblog 74
August 21st, 2015 08:50 AM ESTSoiled clothing. Garry Query Port Not a big change to the end user, but this needed a lot of back-end coding. When you run a Rust server [...]
Rust Community Update 53
August 19th, 2015 06:08 AM ESTPut your finest wolf head on and scrape the dried blood off of your trousers — we’re going to an art gallery. Welcome The [...]
Rust Devblog 73
August 14th, 2015 11:20 AM ESTFixing PvP, networked headlook, server backups, and more. Maurino PvP Improvements Phase 1 A big complaint in Rust is how badly the [...]
Rust Devblog 72
August 7th, 2015 06:03 AM ESTA complete rework of the blueprint system means a full wipe–including your stored BPs–this week. We also updated the Sphere Tank [...]
Rust Community Update 51
August 4th, 2015 04:56 PM ESTBrains, Ninja Turtles, and bloody hearts. We’ve rounded up some cool designs from the new Rust Steam Workshop. Welcome Before we get [...]
Rust Devblog 71
July 30th, 2015 05:16 PM ESTYou can now design in-game shirts and trousers for the Steam Workshop! We also added new compound walls, (hopefully) stopped people building in [...]
Rust Community Update 50
July 29th, 2015 03:11 AM ESTGorgeous fan-art, a 3D base planning app, homicidal clergy, and more. Welcome The header image is ComBoze’s ‘The [...]
Rust Devblog 70
July 23rd, 2015 09:49 AM ESTA pretty huge, game changing update this week. Possibly the biggest change to the game since the reboot. Maurino Pump Jack I added the pumpjack [...]