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Rust Devblog 46

February 6th, 2015 05:41 PM EST

Raiding, Shotgun and Explosive Charges   Sprint Cycle Changes We’re making changes this week. We’re no longer going to release [...]

Rust Community Update 26

February 3rd, 2015 04:20 PM EST

The one with all the images.   Welcome “You know what Rust needs?” That’s a question a lot of people ask. Most answers [...]

Rust Devblog 45

January 30th, 2015 05:55 PM EST

The One With The New UI New UI System We have switched over to Unity’s UI system. It’s not without its problems (which they’re [...]

Rust Devblog 44

January 23rd, 2015 05:06 PM EST

Lots of stuff happening at the same time this week.   Radtown Loot The way loot spawns has been changed. Previously you’d always find [...]

Rust Community Update 24

January 21st, 2015 09:40 AM EST

Rust’s first Red-Top. Welcome Of all the things I didn’t expect to happen to Rust, the creation of a tabloid paper that treats [...]

Rust Devblog 43

January 16th, 2015 08:34 PM EST

Radtowns and Blueprints   Mass Drops We’ve had a long standing problem with mass drops on our servers. After about 50 people have [...]

Rust Devblog 42

January 9th, 2015 04:57 PM EST

Gettin’ it done.   Server Performance I fixed a couple of HUGE issues with server performance this week. Previously once a server hit [...]

Rust Community Update 23

January 6th, 2015 03:33 PM EST

Holiday megabuilds.   Welcome At the risk of immediately dating this post, it’s 2015! Woo-hoo! We’re post-Christmas, and in the [...]

Rust Devblog 41

January 4th, 2015 09:26 AM EST

It’s obviously hard to get any solid work done during the holidays, but a few of us have still been cranking it as best we [...]

January update for

January 3rd, 2015 08:31 AM EST

First, we would like to wish you a Happy New Year 2015 with hope that you will have many blessings in the year to come... And many hours of gaming in [...]