Blog, page 20

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Rust Devblog 76

September 4th, 2015 03:23 PM EST

Weapon mods, a new PVP focused island, an important poll about patches, and lots more.   Garry Update Frequency We’ve been talking [...]

Rust Devblog 75

August 29th, 2015 06:21 AM EST

We redesigned the menu, fiddled with decay, added bullet penetration, and lots more.   Garry Menu Screen I started playing around with the [...]

Rust Devblog 74

August 21st, 2015 08:50 AM EST

Soiled clothing.   Garry Query Port Not a big change to the end user, but this needed a lot of back-end coding. When you run a Rust server [...]

Rust Community Update 53

August 19th, 2015 06:08 AM EST

Put your finest wolf head on and scrape the dried blood off of your trousers — we’re going to an art gallery.   Welcome The [...]

Rust Devblog 73

August 14th, 2015 11:20 AM EST

Fixing PvP, networked headlook, server backups, and more.   Maurino PvP Improvements Phase 1 A big complaint in Rust is how badly the [...]

Rust Devblog 72

August 7th, 2015 06:03 AM EST

A complete rework of the blueprint system means a full wipe–including your stored BPs–this week. We also updated the Sphere Tank [...]

Rust Community Update 51

August 4th, 2015 04:56 PM EST

Brains, Ninja Turtles, and bloody hearts. We’ve rounded up some cool designs from the new Rust Steam Workshop.   Welcome Before we get [...]

Rust Devblog 71

July 30th, 2015 05:16 PM EST

You can now design in-game shirts and trousers for the Steam Workshop! We also added new compound walls, (hopefully) stopped people building in [...]

Rust Community Update 50

July 29th, 2015 03:11 AM EST

Gorgeous fan-art, a 3D base planning app, homicidal clergy, and more.   Welcome The header image is ComBoze’s ‘The [...]

Rust Devblog 70

July 23rd, 2015 09:49 AM EST

A pretty huge, game changing update this week. Possibly the biggest change to the game since the reboot. Maurino Pump Jack I added the pumpjack [...]