Blog, page 17

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Rust Devblog 140

December 16th, 2016 05:01 PM EST

Planters, Santa, and more.   Video Update Farming 1.5 I redid some aspects of farming, but we’re not all the way there yet. This [...]

Rust Devblog 134

November 4th, 2016 07:50 AM EST

XP is out, components are in, and radiation is back.   Component System The component system is now live. This represents a fundamental [...]

Rust Devblog 133

October 28th, 2016 12:03 PM EST

The first look at the new harbour, a step closer to the new component system, and more.   Component Update (Prerelease) Okay, that’s [...]

Rust Devblog 127

September 17th, 2016 10:51 AM EST

Semi-Auto Pistol changes, optimisations, what we’re doing with recoil, and more.   Semi-Auto Pistol Nerf I was made aware this week, [...]

Rust Devblog 121

August 5th, 2016 02:47 PM EST

We’re listening: this patch has a heap of community requested tweaks and balances, from the crossbow de-nerfing and armour and weapon [...]

Rust Devblog 118

July 15th, 2016 05:33 PM EST

Changes to the XP system means the Official servers will be wiping XP and maps to get everyone back on a level playing field. Community servers can [...]

Rust-Servers.net Switch To HTTPS

July 8th, 2016 04:42 PM EST

Rust-Servers.net has been switched to HTTPS protocol. This change is totally transparent for users.Our API can still be used without HTTPS for [...]

Rust Devblog 117

June 30th, 2016 05:19 PM EST

No patch as we’re focused on the XP update for next week. On the prerelease branch you can try the new UI, the quick crafting menu, and the [...]

Rust Devblog 111

May 19th, 2016 04:29 PM EST

More fixes and tweaks this week: decay has been added to cupboards, bags, and traps. Crop life has been adjusted. There’s also a peek at a new [...]

Rust Devblog 110

May 13th, 2016 05:32 PM EST

Water purification, farmable hemp, new clothing, decay fixes, and lots more.   Water Purifier A new form of hydration is here! This [...]