Blog, page 17
Rust Devblog 140
December 16th, 2016 05:01 PM ESTPlanters, Santa, and more. Video Update Farming 1.5 I redid some aspects of farming, but we’re not all the way there yet. This [...]
Rust Devblog 134
November 4th, 2016 07:50 AM ESTXP is out, components are in, and radiation is back. Component System The component system is now live. This represents a fundamental [...]
Rust Devblog 133
October 28th, 2016 12:03 PM ESTThe first look at the new harbour, a step closer to the new component system, and more. Component Update (Prerelease) Okay, that’s [...]
Rust Devblog 127
September 17th, 2016 10:51 AM ESTSemi-Auto Pistol changes, optimisations, what we’re doing with recoil, and more. Semi-Auto Pistol Nerf I was made aware this week, [...]
Rust Devblog 121
August 5th, 2016 02:47 PM ESTWe’re listening: this patch has a heap of community requested tweaks and balances, from the crossbow de-nerfing and armour and weapon [...]
Rust Devblog 118
July 15th, 2016 05:33 PM ESTChanges to the XP system means the Official servers will be wiping XP and maps to get everyone back on a level playing field. Community servers can [...]
Rust-Servers.net Switch To HTTPS
July 8th, 2016 04:42 PM ESTRust-Servers.net has been switched to HTTPS protocol. This change is totally transparent for users.Our API can still be used without HTTPS for [...]
Rust Devblog 117
June 30th, 2016 05:19 PM ESTNo patch as we’re focused on the XP update for next week. On the prerelease branch you can try the new UI, the quick crafting menu, and the [...]
Rust Devblog 111
May 19th, 2016 04:29 PM ESTMore fixes and tweaks this week: decay has been added to cupboards, bags, and traps. Crop life has been adjusted. There’s also a peek at a new [...]
Rust Devblog 110
May 13th, 2016 05:32 PM ESTWater purification, farmable hemp, new clothing, decay fixes, and lots more. Water Purifier A new form of hydration is here! This [...]