The Air Power Update

Posted on February 7th, 2019 07:21 PM EST
[rust.facepunch.com]


Minicopters, RF Communications, Performance tweaks and more.

Go to post.[rust.facepunch.com]

Changelog

  • New Hemp Plant Refresh
  • New Palm Trees in Arid Biome
  • Iterative entity networking (fixes frame rate drops when moving around the world)
  • Custom garbage collections (fixes frame rate drops when moving or in combat)
  • Added Mini Helicopter
  • Added Flasher Light
  • Added Siren Light
  • Added Audio Alarm
  • Added RF Broadcaster
  • Added RF Receiver
  • Added RF Transmitter
  • Added RF Pager
  • Added Player Sensor
  • Added RAND Electricity Component
  • Added Chinese New Year items
  • Fixed chat / player name "rich text" exploits
  • Fixed entity not taking damage when explosive was attached to lock
  • Fixed deployable rotation via R key when deploying on terrain at an angle
  • Fixed being able to see through floors on reconnect
  • Fixed sometimes receiving fall damage when respawning
  • Fixed toggling censorship option enabling worn light source
  • Fixed netgraph not working
  • Fixed entities sometimes missing when spectating
  • Fixed lens flares flickering in some cases
  • Fixed dive site tugboat windows visible over water
  • Fixed multiple Hapis out of bounds exploits
  • Unity 2018.3.3
  • EAC SDK update
  • Clear Log.EAC.txt on server start
  • Send delta snapshots instead of full snapshots when spawning (faster respawn)
  • Optimized memory allocations when applying skins to items on the client
  • Optimized rigidbodies on various entities on the client
  • Optimized memory allocations when building blocks are spawned on the client
  • Optimized client and server relating to buoyancy performance
  • Enabled entity pooling on ceiling lights on the client
  • Enabled multibox pruning broadphase (client and server physics performance)
  • Disabled rigidbody interpolation on HAB and CH47 (server physics performance)
  • Strip various client only components from the server (server memory usage)
  • Military Tunnels exit route balance
  • Enabled Fullscreen Exclusive by default
  • Optimized GunTrap/Autoturret/FlameTurret CPU usage
    Increased SAM Site Lethality
    Added 'Toggle' input to Memory cell
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