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A New Rule for Votes

October 12th, 2017 01:41 PM EST

To avoid having our top pages filled with multiple servers of the same community/network, our scoring system has been updated with a new [...]

End of Support for Legacy Servers

August 27th, 2017 07:37 AM EST

Support for Rust Legacy servers has been removed. The few Legacy servers remaining does now appear offline and will soon be removed.

Rust Devblog 174

August 25th, 2017 06:58 AM EST

The APC is in! You'll find it patrolling the launch site. In the blog we talk about it, recoil, optimizations, and more. Bradley APC Let me [...]

Rust Devblog 160

May 19th, 2017 09:54 AM EST

Planner Leak When AI was merged into main from pre-release it introduced a pretty big bug. We were checking out the dump files from a server and [...]

Rust Devblog 153

March 24th, 2017 04:03 PM EST

Binoculars Shut your blinds! Binoculars have arrived! Not much needs to be said about these. You can find them in Purple Crates or craft them at a [...]

Rust Devblog 146

February 4th, 2017 07:27 AM EST

Lots of changes this week: we’ve added Flame Turrets and Tuna Can Lamps, most ammo now stacks to 128, previously visited servers should load [...]

Rust Devblog 140

December 16th, 2016 05:01 PM EST

Planters, Santa, and more.   Video Update Farming 1.5 I redid some aspects of farming, but we’re not all the way there yet. This [...]

Rust Devblog 134

November 4th, 2016 07:50 AM EST

XP is out, components are in, and radiation is back.   Component System The component system is now live. This represents a fundamental [...]

Rust Devblog 133

October 28th, 2016 12:03 PM EST

The first look at the new harbour, a step closer to the new component system, and more.   Component Update (Prerelease) Okay, that’s [...]

Rust Devblog 127

September 17th, 2016 10:51 AM EST

Semi-Auto Pistol changes, optimisations, what we’re doing with recoil, and more.   Semi-Auto Pistol Nerf I was made aware this week, [...]