To avoid having our top pages filled with multiple servers of the same community/network, our scoring system has [...]
Support for Rust Legacy servers has been removed. The few Legacy servers remaining does now appear offline and will soon [...]
The APC is in! You'll find it patrolling the launch site. In the blog we talk about it, recoil, optimizations, and [...]
When AI was merged into main from pre-release it introduced a pretty big bug. We were checking out the [...]
Shut your blinds! Binoculars have arrived! Not much needs to be said about these. You can find them in [...]
Lots of changes this week: we’ve added Flame Turrets and Tuna Can Lamps, most ammo now stacks to 128, previously [...]
Planters, Santa, and more.
I redid some aspects of farming, but we’re not [...]
XP is out, components are in, and radiation is back.
The component system is now live. This [...]
The first look at the new harbour, a step closer to the new component system, and more.
Component Update [...]
Semi-Auto Pistol changes, optimisations, what we’re doing with recoil, and more.
Semi-Auto Pistol [...]