Lots of changes this week: we’ve added Flame Turrets and Tuna Can Lamps, most ammo now stacks to 128, previously [...]
Planters, Santa, and more.
I redid some aspects of farming, but we’re not [...]
XP is out, components are in, and radiation is back.
The component system is now live. This [...]
The first look at the new harbour, a step closer to the new component system, and more.
Component Update [...]
Semi-Auto Pistol changes, optimisations, what we’re doing with recoil, and more.
Semi-Auto Pistol [...]
We’re listening: this patch has a heap of community requested tweaks and balances, from the crossbow de-nerfing [...]
Changes to the XP system means the Official servers will be wiping XP and maps to get everyone back on a level playing [...]
Rust-Servers.net has been switched to HTTPS protocol. This change is totally transparent for users.Our API can still be [...]
No patch as we’re focused on the XP update for next week. On the prerelease branch you can try the new UI, the [...]
More fixes and tweaks this week: decay has been added to cupboards, bags, and traps. Crop life has been adjusted. [...]