Lots of balance tweaks this update: external walls and masks are no longer OP, while the Code Lock takes a buff in damage dealt. There’s the [...]
Ladder hatches are in. As well as adding floor frames, this now makes the game 666% more sinister. This is a server wiping update, so we’ve [...]
Higher player counts means more servers everywhere, and we're now hosting the Battle Royale mod, too. There's also damage tweaks, player skin [...]
Lots and lots of bug fixing in the run up to the holidays. But there’s also sleeping bag spawn tweaks, some sexy new rocks, music, and [...]
Patch day is here, with lots of changes. The servers are wiping so the new dungeons can loom over the landscape. There’s also procgen changes, [...]
We’re working on improving the official servers, making underwater more interesting, the new dungeons and tunnels, and more. Also, our clouds [...]
Sentry Turrets are Online, Bug fixes, Performance Improvements and Art
I finished up most of the sentry turret and [...]
Jack-o’-lanterns, a reworked options menu, better building colliders, the first step towards painting the inside of your base, further [...]
The first look at the new auto-turret, more work on balancing the bow, we added an in-game bug reporter, we have a poll on what we should be [...]
Napalm, small stashes, and lots of optimisation. We’re wiping this week, too.
Wow! You guys rekt that thing. [...]
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