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Hardcore Gamemode

September 1st, 2022 12:56 PM EST

Hardcore Gamemode[rust.facepunch.com]A major part of Rust is its brutal nature and ruthless PvP, when we added the softcore gamemode last year we saw [...]

Community Update 245

August 22nd, 2022 10:46 AM EST

Rivals RecapSettle in, we've got a lot to cover.Rust x Twitch Rivals 2 was a huge success! First we'll cover some of the Twitch stats surrounding the [...]

Trainyard Unloading

August 4th, 2022 01:36 PM EST

TRAINYARD UNLOADING TOWER[rust.facepunch.com]The above-ground rail network is now connected up to the Trainyard area, and the Trainyard has a new [...]

Community Blog 244

July 21st, 2022 12:42 PM EST

Twitch Rivals is back![rust.facepunch.com]SAVE THE DATE!August 9th Rust + Twitch + Rustoria bring you the next edition of chaos.4 Teams, 5 Days, 40 [...]

July Update

July 7th, 2022 01:00 PM EST

Combat BalanceSince the release of the Combat Update, we've monitored player feedback and overall we're happy with the state of the gunplay in Rust. [...]

Community Update 243

June 16th, 2022 09:45 AM EST

Custom Rust Deskmats[epicdesk.shop]Last week we announced our exciting partnership with EpicDesk[epicdesk.shop]! They are a custom desk/mouse pad [...]

Combat Update

June 2nd, 2022 01:02 PM EST

Combat ChangesToday, we're releasing an update to the gunplay in Rust. The initial implementation of the weapons in Rust was done nearly 7 years ago [...]

Above-ground Trains Update

May 5th, 2022 01:02 PM EST

Above-Ground TrainsWe wanted to get some trains onto the above-ground rails this month.We have some more train content in the works, but for this [...]

Happy Easter

April 14th, 2022 11:38 AM EST

Easter HuntFor the next week, every 24-38 hours in-game hours an Easter egg hunt will begin. You'll have 3 minutes to collect as many eggs as you can. [...]

Zipline & Rail Update

April 7th, 2022 01:04 PM EST

Procedural Rail NetworkThe first iteration of the procedural rail network is now live! Any map size 4250 or larger should have a single railway in the [...]