More fixes and tweaks this week: decay has been added to cupboards, bags, and traps. Crop life has been adjusted. There’s also a peek at a new [...]
Water purification, farmable hemp, new clothing, decay fixes, and lots more.
A new form of hydration is here! This [...]
Today’s update wipes the servers and brings some major changes to the procedural maps: there’s a snowier north, new mountains, and the [...]
We have a huge devblog this week: the first look at our upcoming facial expressions (grr, whoops, and serial killer*), water usage is expanded, and [...]
A packed blog this week: we’ve added flame-throwers (and water buckets) to the game, and we have the first look at the tech tree, the wrecked [...]
The new player models–including females–are now in, and who you are depends on your SteamID. This update wipes the servers and your [...]
We’ve finally reached triple digits! Devblog 99.1. There’s more on the upcoming XP system and tech trees. We’ve added sexier [...]
Reactive targets, sexier dungeons, the upcoming XP system, a closer look at female player character, and lots more.
More music [...]
The long wait is over: we’ve added server queues! We’ve also been revamping Hapis, adding right-click to the inventory, concepting rad [...]
Lots of balance tweaks this update: external walls and masks are no longer OP, while the Code Lock takes a buff in damage dealt. There’s the [...]
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