Blog, page 5
Hardcore Gamemode
September 1st, 2022 12:56 PM ESTHardcore Gamemode[rust.facepunch.com]A major part of Rust is its brutal nature and ruthless PvP, when we added the softcore gamemode last year we saw [...]
Community Update 245
August 22nd, 2022 10:46 AM ESTRivals RecapSettle in, we've got a lot to cover.Rust x Twitch Rivals 2 was a huge success! First we'll cover some of the Twitch stats surrounding the [...]
Trainyard Unloading
August 4th, 2022 01:36 PM ESTTRAINYARD UNLOADING TOWER[rust.facepunch.com]The above-ground rail network is now connected up to the Trainyard area, and the Trainyard has a new [...]
Community Blog 244
July 21st, 2022 12:42 PM ESTTwitch Rivals is back![rust.facepunch.com]SAVE THE DATE!August 9th Rust + Twitch + Rustoria bring you the next edition of chaos.4 Teams, 5 Days, 40 [...]
July Update
July 7th, 2022 01:00 PM ESTCombat BalanceSince the release of the Combat Update, we've monitored player feedback and overall we're happy with the state of the gunplay in Rust. [...]
Community Update 243
June 16th, 2022 09:45 AM ESTCustom Rust Deskmats[epicdesk.shop]Last week we announced our exciting partnership with EpicDesk[epicdesk.shop]! They are a custom desk/mouse pad [...]
Combat Update
June 2nd, 2022 01:02 PM ESTCombat ChangesToday, we're releasing an update to the gunplay in Rust. The initial implementation of the weapons in Rust was done nearly 7 years ago [...]
Above-ground Trains Update
May 5th, 2022 01:02 PM ESTAbove-Ground TrainsWe wanted to get some trains onto the above-ground rails this month.We have some more train content in the works, but for this [...]
Happy Easter
April 14th, 2022 11:38 AM ESTEaster HuntFor the next week, every 24-38 hours in-game hours an Easter egg hunt will begin. You'll have 3 minutes to collect as many eggs as you can. [...]
Zipline & Rail Update
April 7th, 2022 01:04 PM ESTProcedural Rail NetworkThe first iteration of the procedural rail network is now live! Any map size 4250 or larger should have a single railway in the [...]