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Rust Devblog 97

February 12th, 2016 12:57 PM EST

Lots of balance tweaks this update: external walls and masks are no longer OP, while the Code Lock takes a buff in damage dealt. There’s the [...]

Rust Devblog 96

January 22nd, 2016 12:26 PM EST

Ladder hatches are in. As well as adding floor frames, this now makes the game 666% more sinister. This is a server wiping update, so we’ve [...]

Rust Devblog 93

January 15th, 2016 01:46 PM EST

Higher player counts means more servers everywhere, and we're now hosting the Battle Royale mod, too. There's also damage tweaks, player skin [...]

Rust Devblog 90

December 10th, 2015 04:32 PM EST

Lots and lots of bug fixing in the run up to the holidays. But there’s also sleeping bag spawn tweaks, some sexy new rocks, music, and [...]

Rust Devblog 89

December 4th, 2015 04:16 PM EST

Patch day is here, with lots of changes. The servers are wiping so the new dungeons can loom over the landscape. There’s also procgen changes, [...]

Rust Devblog 88

November 27th, 2015 03:58 PM EST

We’re working on improving the official servers, making underwater more interesting, the new dungeons and tunnels, and more. Also, our clouds [...]

Rust Devblog 83

October 23rd, 2015 06:06 AM EST

Sentry Turrets are Online, Bug fixes, Performance Improvements and Art   Maurino Sentry Turret I finished up most of the sentry turret and [...]

Rust Devblog 82

October 15th, 2015 03:45 PM EST

Jack-o’-lanterns, a reworked options menu, better building colliders, the first step towards painting the inside of your base, further [...]

Rust Devblog 81

October 8th, 2015 02:37 PM EST

The first look at the new auto-turret, more work on balancing the bow, we added an in-game bug reporter, we have a poll on what we should be [...]

Rust Devblog 80

October 2nd, 2015 05:55 AM EST

Napalm, small stashes, and lots of optimisation. We’re wiping this week, too.   Maurino Helicopter 2.0 Wow! You guys rekt that thing. [...]