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Rust Devblog 111

May 19th, 2016 04:29 PM EST

More fixes and tweaks this week: decay has been added to cupboards, bags, and traps. Crop life has been adjusted. There’s also a peek at a new [...]

Rust Devblog 110

May 13th, 2016 05:32 PM EST

Water purification, farmable hemp, new clothing, decay fixes, and lots more.   Water Purifier A new form of hydration is here! This [...]

Rust Devblog 109

May 6th, 2016 11:21 AM EST

Today’s update wipes the servers and brings some major changes to the procedural maps: there’s a snowier north, new mountains, and the [...]

Rust Devblog 107

April 22nd, 2016 03:56 PM EST

We have a huge devblog this week: the first look at our upcoming facial expressions (grr, whoops, and serial killer*), water usage is expanded, and [...]

Rust Devblog 106

April 15th, 2016 04:09 PM EST

A packed blog this week: we’ve added flame-throwers (and water buckets) to the game, and we have the first look at the tech tree, the wrecked [...]

Rust Devblog 105

April 7th, 2016 06:10 PM EST

The new player models–including females–are now in, and who you are depends on your SteamID. This update wipes the servers and your [...]

Rust Devblog 99.1

March 4th, 2016 06:34 PM EST

We’ve finally reached triple digits! Devblog 99.1. There’s more on the upcoming XP system and tech trees. We’ve added sexier [...]

Rust Devblog 99

February 26th, 2016 04:24 PM EST

Reactive targets, sexier dungeons, the upcoming XP system, a closer look at female player character, and lots more.   Music More music [...]

Rust Devblog 98

February 19th, 2016 06:30 PM EST

The long wait is over: we’ve added server queues! We’ve also been revamping Hapis, adding right-click to the inventory, concepting rad [...]

Rust Devblog 97

February 12th, 2016 12:57 PM EST

Lots of balance tweaks this update: external walls and masks are no longer OP, while the Code Lock takes a buff in damage dealt. There’s the [...]