Blog, page 29
Rust Devblog 49
February 28th, 2015 08:56 AM ESTSleeping Bag Charity Simulator Assign to Friend Something we’ve been thinking about for a long time. We’ve talked...
Rust Community Update 29
February 25th, 2015 08:17 AM ESTKaboom? Welcome When it comes to iterative game development, a ‘paint-over’ is a powerful tool that allows artists to...
Rust Devblog 48
February 19th, 2015 06:59 PM ESTThursday Dev Blogs & Updates Remember how we used to release patches on a Friday and then changed to Monday. Well,...
Rust Community Update 28
February 18th, 2015 09:24 AM ESTGet lost. Welcome I thought I’d highlight a build at the top of the post. Partly because...
Rust Devblog 47
February 13th, 2015 08:57 PM ESTRoads and Reloads Roads Andre got roads in! Roads connect landmarks and rad towns. You can walk on them. This is still in the...
Rust Community Update 27
February 10th, 2015 12:26 PM ESTA bridge to Rustwhere. Welcome Once again, Frank Walls on the Facepunch forum has crafted a lovely bit of art...
Rust Devblog 46
February 6th, 2015 05:41 PM ESTRaiding, Shotgun and Explosive Charges Sprint Cycle Changes We’re making changes this week. We’re no longer going...
Rust Community Update 26
February 3rd, 2015 04:20 PM ESTThe one with all the images. Welcome “You know what Rust needs?” That’s a question a lot of people ask....
Rust Devblog 45
January 30th, 2015 05:55 PM ESTThe One With The New UI New UI System We have switched over to Unity’s UI system. It’s not without its problems (which...
Rust Devblog 44
January 23rd, 2015 05:06 PM ESTLots of stuff happening at the same time this week. Radtown Loot The way loot spawns has been changed. Previously...