Blog, page 29

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Rust Devblog 49

February 28th, 2015 08:56 AM EST

Sleeping Bag Charity Simulator   Assign to Friend Something we’ve been thinking about for a long time. We’ve talked...

Rust Community Update 29

February 25th, 2015 08:17 AM EST

Kaboom? Welcome When it comes to iterative game development, a ‘paint-over’ is a powerful tool that allows artists to...

Rust Devblog 48

February 19th, 2015 06:59 PM EST

  Thursday Dev Blogs & Updates Remember how we used to release patches on a Friday and then changed to Monday. Well,...

Rust Community Update 28

February 18th, 2015 09:24 AM EST

Get lost.   Welcome I thought I’d highlight a build at the top of the post. Partly because...

Rust Devblog 47

February 13th, 2015 08:57 PM EST

Roads and Reloads   Roads Andre got roads in! Roads connect landmarks and rad towns. You can walk on them. This is still in the...

Rust Community Update 27

February 10th, 2015 12:26 PM EST

A bridge to Rustwhere.   Welcome Once again, Frank Walls  on the Facepunch forum  has crafted a lovely bit of art...

Rust Devblog 46

February 6th, 2015 05:41 PM EST

Raiding, Shotgun and Explosive Charges   Sprint Cycle Changes We’re making changes this week. We’re no longer going...

Rust Community Update 26

February 3rd, 2015 04:20 PM EST

The one with all the images.   Welcome “You know what Rust needs?” That’s a question a lot of people ask....

Rust Devblog 45

January 30th, 2015 05:55 PM EST

The One With The New UI New UI System We have switched over to Unity’s UI system. It’s not without its problems (which...

Rust Devblog 44

January 23rd, 2015 05:06 PM EST

Lots of stuff happening at the same time this week.   Radtown Loot The way loot spawns has been changed. Previously...