Blog, page 28

Find our latest news and updates here. Feel free to add comment.

Rust Devblog 54

April 2nd, 2015 04:24 PM EST

New roofs, better terrain, and a peek at the new Legacy-inspired island. Apologies, but the update has been moved to next week for further...

Rust Community Update 34

March 31st, 2015 03:29 PM EST

Signs have made Rust 10x more terrifying.   Welcome We added signs into the game  on Thursday  and people...

Rust Devblog 53

March 26th, 2015 06:50 PM EST

We added signs.   Garry Newman Signs We now have signs. They’re crafted like any other item, and placed like any...

Rust Community Update 33

March 24th, 2015 05:01 PM EST

Movies and feces.   Welcome We’ve all been there: just a small crew of homo-erotically dressed Newmans trying to make...

Rust Devblog 52

March 19th, 2015 06:55 PM EST

  Lock Removal When we removed the ability to demolish doors you may have noticed that upgrading from a key lock to a code lock...

Rust Community Update 32

March 17th, 2015 06:14 PM EST

A community colossus.   Welcome This week has been an amazing week for builders. Maybe there’s something in the air?...

Rust Devblog 51

March 13th, 2015 11:43 AM EST

Performance We’ve started adding LODs to the building parts – which is having a hugely positive impact on performance....

Rust Community Update 31

March 11th, 2015 11:29 AM EST

  Welcome The top image is just a lovely scene captured by, er,  punchfodder on Reddit . He came across the build, now lost...

Rust Devblog 50

March 5th, 2015 05:12 PM EST

Terrain, Sound, Reinforced and Bug Fixes   Terrain Generation André Straubmeier The first version of the procedurally...

Rust Community Update 30

March 3rd, 2015 06:13 PM EST

Robots and builds.   Welcome Frank Walls has done it again. The top image is his  take on an NPC , the previously...