Blog, page 28
Rust Devblog 56
April 16th, 2015 03:34 PM ESTWe took the first step towards custom maps, and we added horses. Garry Decay Buildings now decay over time. This works in...
Rust Community Update 36
April 14th, 2015 03:03 PM ESTA player’s take on crafting… Welcome I’ve mentioned before about how much fun it is getting interesting...
Rust Devblog 55
April 9th, 2015 12:20 PM ESTWe added a guitar, a camera, and barricades, and we rolled in all of last week’s changes . Garry Performance...
Rust Devblog 54
April 2nd, 2015 04:24 PM ESTNew roofs, better terrain, and a peek at the new Legacy-inspired island. Apologies, but the update has been moved to next week for further...
Rust Community Update 34
March 31st, 2015 03:29 PM ESTSigns have made Rust 10x more terrifying. Welcome We added signs into the game on Thursday and people...
Rust Devblog 53
March 26th, 2015 06:50 PM ESTWe added signs. Garry Newman Signs We now have signs. They’re crafted like any other item, and placed like any...
Rust Community Update 33
March 24th, 2015 05:01 PM ESTMovies and feces. Welcome We’ve all been there: just a small crew of homo-erotically dressed Newmans trying to make...
Rust Devblog 52
March 19th, 2015 06:55 PM ESTLock Removal When we removed the ability to demolish doors you may have noticed that upgrading from a key lock to a code lock...
Rust Community Update 32
March 17th, 2015 06:14 PM ESTA community colossus. Welcome This week has been an amazing week for builders. Maybe there’s something in the air?...
Rust Devblog 51
March 13th, 2015 11:43 AM ESTPerformance We’ve started adding LODs to the building parts – which is having a hugely positive impact on performance....