Blog, page 28

Find our latest news and updates here. Feel free to add comment.

Rust Devblog 56

April 16th, 2015 03:34 PM EST

We took the first step towards custom maps, and we added horses.   Garry Decay Buildings now decay over time. This works in...

Rust Community Update 36

April 14th, 2015 03:03 PM EST

A player’s take on crafting…   Welcome I’ve mentioned before about how much fun it is getting interesting...

Rust Devblog 55

April 9th, 2015 12:20 PM EST

We added a guitar, a camera, and barricades, and we rolled in all of last week’s  changes .   Garry Performance...

Rust Devblog 54

April 2nd, 2015 04:24 PM EST

New roofs, better terrain, and a peek at the new Legacy-inspired island. Apologies, but the update has been moved to next week for further...

Rust Community Update 34

March 31st, 2015 03:29 PM EST

Signs have made Rust 10x more terrifying.   Welcome We added signs into the game  on Thursday  and people...

Rust Devblog 53

March 26th, 2015 06:50 PM EST

We added signs.   Garry Newman Signs We now have signs. They’re crafted like any other item, and placed like any...

Rust Community Update 33

March 24th, 2015 05:01 PM EST

Movies and feces.   Welcome We’ve all been there: just a small crew of homo-erotically dressed Newmans trying to make...

Rust Devblog 52

March 19th, 2015 06:55 PM EST

  Lock Removal When we removed the ability to demolish doors you may have noticed that upgrading from a key lock to a code lock...

Rust Community Update 32

March 17th, 2015 06:14 PM EST

A community colossus.   Welcome This week has been an amazing week for builders. Maybe there’s something in the air?...

Rust Devblog 51

March 13th, 2015 11:43 AM EST

Performance We’ve started adding LODs to the building parts – which is having a hugely positive impact on performance....