Blog, page 25
Rust Community Update 41
May 19th, 2015 05:24 PM ESTAn art slam dunk. Welcome The header image is another creative use of the in-game painting system, with [...]
Rust Devblog 60
May 14th, 2015 05:37 PM ESTWe added signal grenades to call in airdrops, ammo hot-swapping for multiple weapons, candle hats, and we built six radtowns on Hapis [...]
Rust Community Update 40
May 12th, 2015 10:14 AM EST100 rockets vs one base, and a Rust version of the Truman Show. Welcome Games nowadays don’t just have players: they’re part of the [...]
Rust Devblog 59
May 8th, 2015 04:40 AM ESTWe added hand-held maps, research tables, and bean can grenades. And we started to make Hapis Island rad. Garry Map You know what would [...]
Rust Community Update 39
May 5th, 2015 05:35 PM ESTYup, that’s the Mona Lisa in Rust. Welcome Of all the things I expected to find in Rust, fine art wasn’t one of them. I [...]
Rust Devblog 58
May 1st, 2015 08:12 AM ESTA whole new world to explore… Petur Today we’re releasing the first iteration of our new hand-crafted map, Hapis Island. Some [...]
Rust Community Update 38
April 28th, 2015 02:28 PM ESTArt attack. Welcome I just checked by counting on my fingers and it’s been less than a week since we added painted [...]
Rust Devblog 57
April 24th, 2015 02:40 PM ESTExplode some fine art: we added rocket launchers and paintable signs! Maurino Rocket Launcher Buckle up™! It’s here. Long [...]
Rust Community Update 37
April 21st, 2015 11:53 AM ESTCome and watch some epic raids. Always Watching Not the usual ‘Welcome’*, but this isn’t a typical community blog. [...]
Rust Devblog 56
April 16th, 2015 03:34 PM ESTWe took the first step towards custom maps, and we added horses. Garry Decay Buildings now decay over time. This works in the most simple [...]