Blog, page 25
Rust Community Update 38
April 28th, 2015 02:28 PM ESTArt attack. Welcome I just checked by counting on my fingers and it’s been less than a week since we added painted [...]
Rust Devblog 57
April 24th, 2015 02:40 PM ESTExplode some fine art: we added rocket launchers and paintable signs! Maurino Rocket Launcher Buckle up™! It’s here. Long [...]
Rust Community Update 37
April 21st, 2015 11:53 AM ESTCome and watch some epic raids. Always Watching Not the usual ‘Welcome’*, but this isn’t a typical community blog. [...]
Rust Devblog 56
April 16th, 2015 03:34 PM ESTWe took the first step towards custom maps, and we added horses. Garry Decay Buildings now decay over time. This works in the most simple [...]
Rust Community Update 36
April 14th, 2015 03:03 PM ESTA player’s take on crafting… Welcome I’ve mentioned before about how much fun it is getting interesting feedback from [...]
Rust Devblog 55
April 9th, 2015 12:20 PM ESTWe added a guitar, a camera, and barricades, and we rolled in all of last week’s changes. Garry Performance I’ve been [...]
Rust Devblog 54
April 2nd, 2015 04:24 PM ESTNew roofs, better terrain, and a peek at the new Legacy-inspired island. Apologies, but the update has been moved to next week for further testing. [...]
Rust Community Update 34
March 31st, 2015 03:29 PM ESTSigns have made Rust 10x more terrifying. Welcome We added signs into the game on Thursday and people immediately grasped the [...]
Rust Devblog 53
March 26th, 2015 06:50 PM ESTWe added signs. Garry Newman Signs We now have signs. They’re crafted like any other item, and placed like any other item. They [...]
Rust Community Update 33
March 24th, 2015 05:01 PM ESTMovies and feces. Welcome We’ve all been there: just a small crew of homo-erotically dressed Newmans trying to make it in the [...]