Blog, page 27

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Rust Community Update 40

May 12th, 2015 10:14 AM EST

100 rockets vs one base, and a Rust version of the Truman Show. Welcome Games nowadays don’t just have players:...

Rust Devblog 59

May 8th, 2015 04:40 AM EST

We added hand-held maps, research tables, and bean can grenades. And we started to make Hapis Island rad.   Garry Map You...

Rust Community Update 39

May 5th, 2015 05:35 PM EST

Yup, that’s the Mona Lisa in Rust.   Welcome Of all the things I expected to find in Rust, fine art wasn’t one of...

Rust Devblog 58

May 1st, 2015 08:12 AM EST

A whole new world to explore…   Petur Today we’re releasing the first iteration of our new hand-crafted map,...

Rust Community Update 38

April 28th, 2015 02:28 PM EST

Art attack.   Welcome I just checked by counting on my fingers and it’s been less than a week since we added ...

Rust Devblog 57

April 24th, 2015 02:40 PM EST

Explode some fine art: we added rocket launchers and paintable signs!   Maurino Rocket Launcher Buckle up™!...

Rust Community Update 37

April 21st, 2015 11:53 AM EST

Come and watch some epic raids.   Always Watching Not the usual ‘Welcome’*, but this isn’t a typical...

Rust Devblog 56

April 16th, 2015 03:34 PM EST

We took the first step towards custom maps, and we added horses.   Garry Decay Buildings now decay over time. This works in...

Rust Community Update 36

April 14th, 2015 03:03 PM EST

A player’s take on crafting…   Welcome I’ve mentioned before about how much fun it is getting interesting...

Rust Devblog 55

April 9th, 2015 12:20 PM EST

We added a guitar, a camera, and barricades, and we rolled in all of last week’s  changes .   Garry Performance...