Blog, page 27
Rust Devblog 47
February 13th, 2015 08:57 PM ESTRoads and Reloads Roads Andre got roads in! Roads connect landmarks and rad towns. You can walk on them. This is still in the [...]
Rust Community Update 27
February 10th, 2015 12:26 PM ESTA bridge to Rustwhere. Welcome Once again, Frank Walls on the Facepunch forum has crafted a lovely bit of art that I’m [...]
Rust Devblog 46
February 6th, 2015 05:41 PM ESTRaiding, Shotgun and Explosive Charges Sprint Cycle Changes We’re making changes this week. We’re no longer going to release [...]
Rust Community Update 26
February 3rd, 2015 04:20 PM ESTThe one with all the images. Welcome “You know what Rust needs?” That’s a question a lot of people ask. Most answers [...]
Rust Devblog 45
January 30th, 2015 05:55 PM ESTThe One With The New UI New UI System We have switched over to Unity’s UI system. It’s not without its problems (which they’re [...]
Rust Devblog 44
January 23rd, 2015 05:06 PM ESTLots of stuff happening at the same time this week. Radtown Loot The way loot spawns has been changed. Previously you’d always find [...]
Rust Community Update 24
January 21st, 2015 09:40 AM ESTRust’s first Red-Top. Welcome Of all the things I didn’t expect to happen to Rust, the creation of a tabloid paper that treats [...]
Rust Devblog 43
January 16th, 2015 08:34 PM ESTRadtowns and Blueprints Mass Drops We’ve had a long standing problem with mass drops on our servers. After about 50 people have [...]
Rust Devblog 42
January 9th, 2015 04:57 PM ESTGettin’ it done. Server Performance I fixed a couple of HUGE issues with server performance this week. Previously once a server hit [...]
Rust Community Update 23
January 6th, 2015 03:33 PM ESTHoliday megabuilds. Welcome At the risk of immediately dating this post, it’s 2015! Woo-hoo! We’re post-Christmas, and in the [...]