Blog, page 26
Rust Community Update 31
March 11th, 2015 11:29 AM ESTWelcome The top image is just a lovely scene captured by, er, punchfodder on Reddit. He came across the build, now lost to the great [...]
Rust Devblog 50
March 5th, 2015 05:12 PM ESTTerrain, Sound, Reinforced and Bug Fixes Terrain Generation André Straubmeier The first version of the procedurally generated [...]
Rust Community Update 30
March 3rd, 2015 06:13 PM ESTRobots and builds. Welcome Frank Walls has done it again. The top image is his take on an NPC, the previously [...]
Rust Devblog 49
February 28th, 2015 08:56 AM ESTSleeping Bag Charity Simulator Assign to Friend Something we’ve been thinking about for a long time. We’ve talked ourselves [...]
Rust Community Update 29
February 25th, 2015 08:17 AM ESTKaboom? Welcome When it comes to iterative game development, a ‘paint-over’ is a powerful tool that allows artists to take what the [...]
Rust Devblog 48
February 19th, 2015 06:59 PM ESTThursday Dev Blogs & Updates Remember how we used to release patches on a Friday and then changed to Monday. Well, we’re changing [...]
Rust Community Update 28
February 18th, 2015 09:24 AM ESTGet lost. Welcome I thought I’d highlight a build at the top of the post. Partly because there’s another Frank Walls [...]
Rust Devblog 47
February 13th, 2015 08:57 PM ESTRoads and Reloads Roads Andre got roads in! Roads connect landmarks and rad towns. You can walk on them. This is still in the [...]
Rust Community Update 27
February 10th, 2015 12:26 PM ESTA bridge to Rustwhere. Welcome Once again, Frank Walls on the Facepunch forum has crafted a lovely bit of art that I’m [...]
Rust Devblog 46
February 6th, 2015 05:41 PM ESTRaiding, Shotgun and Explosive Charges Sprint Cycle Changes We’re making changes this week. We’re no longer going to release [...]