Blog, page 26
Rust Community Update 45
June 16th, 2015 03:00 PM ESTRemaking concept art in-game, streamers invading each other, a look at the Battle Royale gamemode, and visiting Rust’s finest...
Rust Devblog 64
June 11th, 2015 05:48 PM ESTWater catchers, UI tweaks, and preparations for mining. We have a mailing list ! Sign up to get an email when we update the...
Rust Community Update 44
June 9th, 2015 02:58 PM ESTThe world’s safest base? And a Sith Lord visits Rust. Welcome I had planned to use a different image for the header...
Rust Devblog 63
June 4th, 2015 05:26 PM ESTWe’ve reloaded combat with incendiary ammo, explosive bullets, and throwable spears. We’ve also added PVE server commands,...
Rust Community Update 43
June 2nd, 2015 06:00 PM ESTAn amazing music video, and the basic mathematics of raiding. Welcome I usually start talking about what’s...
Rust Devblog 62
May 28th, 2015 04:18 PM ESTNo update this week, but a few fixes have gone live, and we’re working on a new crafting UI, lots of new ammo, searchlights, the...
Rust Community Update 42
May 26th, 2015 03:10 PM ESTThe safest way to plan a base. Welcome If Rust had character classes, I imagine Architect would probably be a popular...
Rust Devblog 61
May 21st, 2015 05:45 PM ESTLadders, lots of optimization and more. Garry Load Times Load times have been an issue since we switched to asset...
Rust Community Update 41
May 19th, 2015 05:24 PM ESTAn art slam dunk. Welcome The header image is another creative use of the in-game painting system, with painter ...
Rust Devblog 60
May 14th, 2015 05:37 PM ESTWe added signal grenades to call in airdrops, ammo hot-swapping for multiple weapons, candle hats, and we built six radtowns on Hapis...