Blog, page 26

Find our latest news and updates here. Feel free to add comment.

Rust Community Update 45

June 16th, 2015 03:00 PM EST

Remaking concept art in-game, streamers invading each other, a look at the Battle Royale gamemode, and visiting Rust’s finest...

Rust Devblog 64

June 11th, 2015 05:48 PM EST

Water catchers, UI tweaks, and preparations for mining. We have a  mailing list ! Sign up to get an email when we update the...

Rust Community Update 44

June 9th, 2015 02:58 PM EST

The world’s safest base? And a Sith Lord visits Rust.   Welcome I had planned to use a different image for the header...

Rust Devblog 63

June 4th, 2015 05:26 PM EST

We’ve reloaded combat with incendiary ammo, explosive bullets, and throwable spears. We’ve also added PVE server commands,...

Rust Community Update 43

June 2nd, 2015 06:00 PM EST

An amazing music video, and the basic mathematics of raiding.   Welcome I usually start talking about what’s...

Rust Devblog 62

May 28th, 2015 04:18 PM EST

No update this week, but a few fixes have gone live, and we’re working on a new crafting UI, lots of new ammo, searchlights, the...

Rust Community Update 42

May 26th, 2015 03:10 PM EST

The safest way to plan a base.   Welcome If Rust had character classes, I imagine Architect would probably be a popular...

Rust Devblog 61

May 21st, 2015 05:45 PM EST

Ladders, lots of optimization and more.   Garry Load Times Load times have been an issue since we switched to asset...

Rust Community Update 41

May 19th, 2015 05:24 PM EST

An art slam dunk.   Welcome The header image is another creative use of the in-game painting system, with painter ...

Rust Devblog 60

May 14th, 2015 05:37 PM EST

We added signal grenades to call in airdrops, ammo hot-swapping for multiple weapons, candle hats, and we built six radtowns on Hapis...