Blog, page 26
Rust Devblog 42
January 9th, 2015 04:57 PM ESTGettin’ it done. Server Performance I fixed a couple of HUGE issues with server performance this week. Previously once a server hit [...]
Rust Community Update 23
January 6th, 2015 03:33 PM ESTHoliday megabuilds. Welcome At the risk of immediately dating this post, it’s 2015! Woo-hoo! We’re post-Christmas, and in the [...]
Rust Devblog 41
January 4th, 2015 09:26 AM ESTIt’s obviously hard to get any solid work done during the holidays, but a few of us have still been cranking it as best we [...]
January update for Rust-Servers.net
January 3rd, 2015 08:31 AM ESTFirst, we would like to wish you a Happy New Year 2015 with hope that you will have many blessings in the year to come... And many hours of gaming in [...]
Rust Devblog 40
December 28th, 2014 08:46 PM ESTGame development isn’t a science. It’s a creative process. It’s important that during the process we highlight what we’re [...]
Rust Devblog 39 - Lerping, Performance, Skins
December 19th, 2014 05:19 PM ESTLerping, Performance, Skins Lerping Fixed A lot of people ask me what lerping is. A lot more people ask me why the player movements [...]
Rust Community Update 22
December 16th, 2014 05:33 PM ESTSunken skyscrapers in final community post of 2014. Welcome The image at the top of the page comes from frank_walls’ Ruined [...]
Rust Devblog 38
December 12th, 2014 03:27 PM ESTClothes, Animals, Mindmap, Weapons, Networking, Optimization Mind Map People are constantly asking for a roadmap for Rust. I’m [...]
Multiplay, Our New Hosting Partner
December 5th, 2014 09:53 AM ESTToday, Listforge and Rust-Servers.net are proud to present you our new hosting partner : Multiplay, one of the worlds' largest game server providers [...]
Reward plugin and Steam OpenID
May 6th, 2014 06:26 PM ESTSeveral new features have been added recently and today on our Rust server list. Steam OpenID for vote You can now use Steam OpenID to vote for your [...]