Blog, page 26
Rust Community Update 26
February 3rd, 2015 04:20 PM ESTThe one with all the images. Welcome “You know what Rust needs?” That’s a question a lot of people ask. Most answers [...]
Rust Devblog 45
January 30th, 2015 05:55 PM ESTThe One With The New UI New UI System We have switched over to Unity’s UI system. It’s not without its problems (which they’re [...]
Rust Devblog 44
January 23rd, 2015 05:06 PM ESTLots of stuff happening at the same time this week. Radtown Loot The way loot spawns has been changed. Previously you’d always find [...]
Rust Community Update 24
January 21st, 2015 09:40 AM ESTRust’s first Red-Top. Welcome Of all the things I didn’t expect to happen to Rust, the creation of a tabloid paper that treats [...]
Rust Devblog 43
January 16th, 2015 08:34 PM ESTRadtowns and Blueprints Mass Drops We’ve had a long standing problem with mass drops on our servers. After about 50 people have [...]
Rust Devblog 42
January 9th, 2015 04:57 PM ESTGettin’ it done. Server Performance I fixed a couple of HUGE issues with server performance this week. Previously once a server hit [...]
Rust Community Update 23
January 6th, 2015 03:33 PM ESTHoliday megabuilds. Welcome At the risk of immediately dating this post, it’s 2015! Woo-hoo! We’re post-Christmas, and in the [...]
Rust Devblog 41
January 4th, 2015 09:26 AM ESTIt’s obviously hard to get any solid work done during the holidays, but a few of us have still been cranking it as best we [...]
January update for Rust-Servers.net
January 3rd, 2015 08:31 AM ESTFirst, we would like to wish you a Happy New Year 2015 with hope that you will have many blessings in the year to come... And many hours of gaming in [...]
Rust Devblog 40
December 28th, 2014 08:46 PM ESTGame development isn’t a science. It’s a creative process. It’s important that during the process we highlight what we’re [...]