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Rust Devblog 79

September 25th, 2015 05:28 AM EST

Non-patch week, but we’re busy investigating and optimising, and we have an important poll about gunplay.   Maurino Helicopter [...]

Rust Devblog 78

September 18th, 2015 05:13 AM EST

We’ve got a game-changing patch going live… right now. There’s an NPC attack chopper coming to fuck your shit up, holo sights for [...]

Rust Devblog 77

September 12th, 2015 10:24 AM EST

We’re moving to a two-week schedule, so no patch this week. We’ve been working on holo sights, iron sights, new radtowns, balancing the [...]

Rust Devblog 76

September 4th, 2015 03:23 PM EST

Weapon mods, a new PVP focused island, an important poll about patches, and lots more.   Garry Update Frequency We’ve been talking [...]

Rust Devblog 75

August 29th, 2015 06:21 AM EST

We redesigned the menu, fiddled with decay, added bullet penetration, and lots more.   Garry Menu Screen I started playing around with the [...]

Rust Devblog 74

August 21st, 2015 08:50 AM EST

Soiled clothing.   Garry Query Port Not a big change to the end user, but this needed a lot of back-end coding. When you run a Rust server [...]

Rust Community Update 53

August 19th, 2015 06:08 AM EST

Put your finest wolf head on and scrape the dried blood off of your trousers — we’re going to an art gallery.   Welcome The [...]

Rust Devblog 73

August 14th, 2015 11:20 AM EST

Fixing PvP, networked headlook, server backups, and more.   Maurino PvP Improvements Phase 1 A big complaint in Rust is how badly the [...]

Rust Devblog 72

August 7th, 2015 06:03 AM EST

A complete rework of the blueprint system means a full wipe–including your stored BPs–this week. We also updated the Sphere Tank [...]

Rust Community Update 51

August 4th, 2015 04:56 PM EST

Brains, Ninja Turtles, and bloody hearts. We’ve rounded up some cool designs from the new Rust Steam Workshop.   Welcome Before we get [...]