Semi-Auto Pistol changes, optimisations, what we’re doing with recoil, and more.
Semi-Auto Pistol Nerf
I was made aware this week, [...]
We’re listening: this patch has a heap of community requested tweaks and balances, from the crossbow de-nerfing and armour and weapon [...]
Changes to the XP system means the Official servers will be wiping XP and maps to get everyone back on a level playing field. Community servers can [...]
Rust-Servers.net has been switched to HTTPS protocol. This change is totally transparent for users.Our API can still be used without HTTPS for [...]
No patch as we’re focused on the XP update for next week. On the prerelease branch you can try the new UI, the quick crafting menu, and the [...]
More fixes and tweaks this week: decay has been added to cupboards, bags, and traps. Crop life has been adjusted. There’s also a peek at a new [...]
Water purification, farmable hemp, new clothing, decay fixes, and lots more.
A new form of hydration is here! This [...]
Today’s update wipes the servers and brings some major changes to the procedural maps: there’s a snowier north, new mountains, and the [...]
We have a huge devblog this week: the first look at our upcoming facial expressions (grr, whoops, and serial killer*), water usage is expanded, and [...]
A packed blog this week: we’ve added flame-throwers (and water buckets) to the game, and we have the first look at the tech tree, the wrecked [...]
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