Blog, page 6

Find our latest news and updates here. Feel free to add comment.
RSS Feed

Rust Devblog 153

March 24th, 2017 04:03 PM EST

Binoculars Shut your blinds! Binoculars have arrived! Not much needs to be said about these. You can find them in Purple Crates or craft them at a [...]

Rust Devblog 146

February 4th, 2017 07:27 AM EST

Lots of changes this week: we’ve added Flame Turrets and Tuna Can Lamps, most ammo now stacks to 128, previously visited servers should load [...]

Rust Devblog 140

December 16th, 2016 05:01 PM EST

Planters, Santa, and more.   Video Update Farming 1.5 I redid some aspects of farming, but we’re not all the way there yet. This [...]

Rust Devblog 134

November 4th, 2016 07:50 AM EST

XP is out, components are in, and radiation is back.   Component System The component system is now live. This represents a fundamental [...]

Rust Devblog 133

October 28th, 2016 12:03 PM EST

The first look at the new harbour, a step closer to the new component system, and more.   Component Update (Prerelease) Okay, that’s [...]

Rust Devblog 127

September 17th, 2016 10:51 AM EST

Semi-Auto Pistol changes, optimisations, what we’re doing with recoil, and more.   Semi-Auto Pistol Nerf I was made aware this week, [...]

Rust Devblog 121

August 5th, 2016 02:47 PM EST

We’re listening: this patch has a heap of community requested tweaks and balances, from the crossbow de-nerfing and armour and weapon [...]

Rust Devblog 118

July 15th, 2016 05:33 PM EST

Changes to the XP system means the Official servers will be wiping XP and maps to get everyone back on a level playing field. Community servers can [...] Switch To HTTPS

July 8th, 2016 04:42 PM EST has been switched to HTTPS protocol. This change is totally transparent for users.Our API can still be used without HTTPS for [...]

Rust Devblog 117

June 30th, 2016 05:19 PM EST

No patch as we’re focused on the XP update for next week. On the prerelease branch you can try the new UI, the quick crafting menu, and the [...]