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Rust Devblog 127

September 17th, 2016 10:51 AM EST

Semi-Auto Pistol changes, optimisations, what we’re doing with recoil, and more.   Semi-Auto Pistol Nerf I was made aware this week, [...]

Rust Devblog 121

August 5th, 2016 02:47 PM EST

We’re listening: this patch has a heap of community requested tweaks and balances, from the crossbow de-nerfing and armour and weapon [...]

Rust Devblog 118

July 15th, 2016 05:33 PM EST

Changes to the XP system means the Official servers will be wiping XP and maps to get everyone back on a level playing field. Community servers can [...] Switch To HTTPS

July 8th, 2016 04:42 PM EST has been switched to HTTPS protocol. This change is totally transparent for users.Our API can still be used without HTTPS for [...]

Rust Devblog 117

June 30th, 2016 05:19 PM EST

No patch as we’re focused on the XP update for next week. On the prerelease branch you can try the new UI, the quick crafting menu, and the [...]

Rust Devblog 111

May 19th, 2016 04:29 PM EST

More fixes and tweaks this week: decay has been added to cupboards, bags, and traps. Crop life has been adjusted. There’s also a peek at a new [...]

Rust Devblog 110

May 13th, 2016 05:32 PM EST

Water purification, farmable hemp, new clothing, decay fixes, and lots more.   Water Purifier A new form of hydration is here! This [...]

Rust Devblog 109

May 6th, 2016 11:21 AM EST

Today’s update wipes the servers and brings some major changes to the procedural maps: there’s a snowier north, new mountains, and the [...]

Rust Devblog 107

April 22nd, 2016 03:56 PM EST

We have a huge devblog this week: the first look at our upcoming facial expressions (grr, whoops, and serial killer*), water usage is expanded, and [...]

Rust Devblog 106

April 15th, 2016 04:09 PM EST

A packed blog this week: we’ve added flame-throwers (and water buckets) to the game, and we have the first look at the tech tree, the wrecked [...]