Non-patch week, but we’re busy investigating and optimising, and we have an important poll about gunplay.
We’ve got a game-changing patch going live… right now. There’s an NPC attack chopper coming to fuck your shit up, holo sights for [...]
We’re moving to a two-week schedule, so no patch this week. We’ve been working on holo sights, iron sights, new radtowns, balancing the [...]
Weapon mods, a new PVP focused island, an important poll about patches, and lots more.
We’ve been talking [...]
We redesigned the menu, fiddled with decay, added bullet penetration, and lots more.
I started playing around with the [...]
Not a big change to the end user, but this needed a lot of back-end coding. When you run a Rust server [...]
Put your finest wolf head on and scrape the dried blood off of your trousers — we’re going to an art gallery.
Fixing PvP, networked headlook, server backups, and more.
PvP Improvements Phase 1
A big complaint in Rust is how badly the [...]
A complete rework of the blueprint system means a full wipe–including your stored BPs–this week. We also updated the Sphere Tank [...]
Brains, Ninja Turtles, and bloody hearts. We’ve rounded up some cool designs from the new Rust Steam Workshop.
Before we get [...]
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