Jack-o’-lanterns, a reworked options menu, better building colliders, the first step towards painting the inside of your base, further [...]
The first look at the new auto-turret, more work on balancing the bow, we added an in-game bug reporter, we have a poll on what we should be [...]
Napalm, small stashes, and lots of optimisation. We’re wiping this week, too.
Wow! You guys rekt that thing. [...]
Non-patch week, but we’re busy investigating and optimising, and we have an important poll about gunplay.
We’ve got a game-changing patch going live… right now. There’s an NPC attack chopper coming to fuck your shit up, holo sights for [...]
We’re moving to a two-week schedule, so no patch this week. We’ve been working on holo sights, iron sights, new radtowns, balancing the [...]
Weapon mods, a new PVP focused island, an important poll about patches, and lots more.
We’ve been talking [...]
We redesigned the menu, fiddled with decay, added bullet penetration, and lots more.
I started playing around with the [...]
Not a big change to the end user, but this needed a lot of back-end coding. When you run a Rust server [...]
Put your finest wolf head on and scrape the dried blood off of your trousers — we’re going to an art gallery.
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