SURVIVING A DECADE
Posted on January 4th, 2024 01:49 PM EST
Servers are now wiped and Santa is packing up and clearing out the bodies, but we hope you enjoyed the Holiday Season. We're getting back to work after a couple of weeks off, which is why this blog is lighter than usual, but we're looking forward to the journey ahead in 2024!
This year, we celebrated Rust's 10th Birthday, which has been an incredible journey. Rust is continuing to see year-on-year growth and for a 10 year old game, that's a rather impressive feat.
At a glance, here are some key gameplay features we added in 2023:
- Industrial system
- RF Detonated C4
- Security Camera
- Player controlled turrets
- Double horse saddle
- Missile silo monument
- Wipe event
- Building skins
- Sleeping bag limits
- Building upgrade effects
- Water refresh
- Ferry Terminal monument
- Wounded info
- Chat emoji
- Attack helicopter
- Homing missile launcher
- Armored hot-air balloon
- Above and below rail linking
- Underground train signals
- M4 shotgun
Alongside a metric ton of improvements.
Rust continues to be a labour of love from all of us at Facepunch, and we couldn't have done it without your passion and feedback. Rust has evolved around player feedback. It's not the game we initially set out to develop, but it's a game we're incredibly proud and passionate about to keep developing.
Thank you for being an integral part of this incredible journey, we look forward to delivering updates for the years to come.
If you're interested in learning more about Rust's history or a further look back at 2023, you can view the timeline here: https://rust.facepunch.com/rust10
What can you expect from us in 2024? More of the same! Guaranteed monthly updates every first Thursday of the month, along with frequent fixes, quality of life changes, improvements and holiday events.
Can't wait till February? Backpacks will be publicly playable on Staging next week, allowing everyone to test and give feedback.
Next month we'll also limit the number of shelters players can have placed at any one time.
A hot topic we see is improving the world and the environment. We have multiple patches lined up in 2024 to improve the world, creating unique buildable areas such as canyons and lakes and improving rivers. Procedurally generated caves, additionally, we'll be exploring and improving cliffs and rock formations.
We also plan to address the defender's advantage of sea-based monuments and events like the cargo ship. We are to rework the harbours, and the cargoship will soon dock with the harbours.
Outlined above is skimming the surface of only a few key features. We have a lot more planned.
Our immediate attention is on bringing memory usage down, which can provide a more stable and consistent FPS experience for some users. We've already got several improvements ready for internal testing and hopefully release in the coming month or two.
This year, we'll be bringing onboard new hires with a strong focus on performance.
We'll continue to share news on performance in our monthly development blogs.
It was clear to us that we pushed this out too soon, with a lack of internal testing. We're making time over the next two months to thoroughly test and evaluate global rendering with the hope of releasing it publically again in March.
Our goal is still to have pets in Rust, but we have several obstacles to overcome first.
We're currently hiring a game AI programmer to join the Rust team to help improve our AI and eventually assist in pets development.
We don't plan for Nexus to replace the current existing server format as you play currently, but rather an optional new way to play Rust if you wish if you choose to do so.
We plan to release Nexus in 2024 when ready, but much work is still ahead of us.
We do agree that being unable to see entirely at night and unable to navigate around is not a good or fun experience, and we plan to revisit the subject early this year. The aim of the change is to allow players to navigate around at night more easily, if you want to PvP at night, then flashlights and night vision are still a must-have.
One of the best anti-cheat measures is obscurity. The fewer people know what EAC and we are doing, the better. This comes with the drawback of not communicating enough, on the outside, it appears we're doing nothing. Almost every month, we're shipping improvements or fixing/restricting cheat features. We've fixed several high-priority exploits upon discovery or disclosure within hours through hotfixes we don't note publicly. EAC sometimes pushes several improvements weekly, which are applied when you start the game.
Our promise to you is we're actively monitoring and combating cheaters daily. Our internal systems keep improving, as do EAC. Last year, we overdoubled our support team to aid in player support issues, which included anti-cheat matters. This year we're dedicating more resources into anti cheat than ever and exploring some more radical measures.
At a quick glance, here are just some of the changes ahead:
- Older monument reworks and improvements
- Continue experimenting and making meta changes to gunplay
- Softcore game mode Improvements
- Hardcore game mode experimenting
- Experimenting with progression
- Improvements to AI
- Improvements to events such as the patrol helicopter, Launch site APC and Cargoship
- World environment
- Underwater exploration
- Using our data analytics to identify less commonly used items and balancing
- Experimenting with new ways/events to encourage players to engage with PvP
We're excited to announce that hJune has teamed up with Rustoria again for the next Trust in Rust tournament on Saturday, January 13th. Trust in Rust will be raising money for cancer research this year.