Blog, page 18
Rust Devblog 111
May 19th, 2016 04:29 PM ESTMore fixes and tweaks this week: decay has been added to cupboards, bags, and traps. Crop life has been adjusted. There’s also a peek at a new [...]
Rust Devblog 110
May 13th, 2016 05:32 PM ESTWater purification, farmable hemp, new clothing, decay fixes, and lots more. Water Purifier A new form of hydration is here! This [...]
Rust Devblog 109
May 6th, 2016 11:21 AM ESTToday’s update wipes the servers and brings some major changes to the procedural maps: there’s a snowier north, new mountains, and the [...]
Rust Devblog 107
April 22nd, 2016 03:56 PM ESTWe have a huge devblog this week: the first look at our upcoming facial expressions (grr, whoops, and serial killer*), water usage is expanded, and [...]
Rust Devblog 106
April 15th, 2016 04:09 PM ESTA packed blog this week: we’ve added flame-throwers (and water buckets) to the game, and we have the first look at the tech tree, the wrecked [...]
Rust Devblog 105
April 7th, 2016 06:10 PM ESTThe new player models–including females–are now in, and who you are depends on your SteamID. This update wipes the servers and your [...]
Rust Devblog 99.1
March 4th, 2016 06:34 PM ESTWe’ve finally reached triple digits! Devblog 99.1. There’s more on the upcoming XP system and tech trees. We’ve added sexier [...]
Rust Devblog 99
February 26th, 2016 04:24 PM ESTReactive targets, sexier dungeons, the upcoming XP system, a closer look at female player character, and lots more. Music More music [...]
Rust Devblog 98
February 19th, 2016 06:30 PM ESTThe long wait is over: we’ve added server queues! We’ve also been revamping Hapis, adding right-click to the inventory, concepting rad [...]
Rust Devblog 97
February 12th, 2016 12:57 PM ESTLots of balance tweaks this update: external walls and masks are no longer OP, while the Code Lock takes a buff in damage dealt. There’s the [...]