Blog, page 16
The Puzzle Update
June 8th, 2018 03:12 PM EST[rust.facepunch.com]Apologies for the delay. The new monument puzzles lie in wait for you, a look at the new swampy bandit town, custom maps are [...]
Community Update 187
June 5th, 2018 09:57 AM EST[rust.facepunch.com]Pyramid bases, beat-boxing Ubers, and more. View Post[rust.facepunch.com]
Community Update 186
May 29th, 2018 09:58 AM EST[rust.facepunch.com]A city with a boat race course, a rap, a man and his rocks, and more.View Post[rust.facepunch.com]
Vehicle Update
April 6th, 2018 07:24 AM ESTBoats MAURINO BERRY Ahoy! The first player controlled vehicle has arrived in Rust. A motorized rowboat, with seating for one driver and three [...]
A New Rule for Votes
October 12th, 2017 01:41 PM ESTTo avoid having our top pages filled with multiple servers of the same community/network, our scoring system has been updated with a new [...]
End of Support for Legacy Servers
August 27th, 2017 07:37 AM ESTSupport for Rust Legacy servers has been removed. The few Legacy servers remaining does now appear offline and will soon be removed.
Rust Devblog 174
August 25th, 2017 06:58 AM ESTThe APC is in! You'll find it patrolling the launch site. In the blog we talk about it, recoil, optimizations, and more. Bradley APC Let me [...]
Rust Devblog 160
May 19th, 2017 09:54 AM ESTPlanner Leak When AI was merged into main from pre-release it introduced a pretty big bug. We were checking out the dump files from a server and [...]
Rust Devblog 153
March 24th, 2017 04:03 PM ESTBinoculars Shut your blinds! Binoculars have arrived! Not much needs to be said about these. You can find them in Purple Crates or craft them at a [...]
Rust Devblog 146
February 4th, 2017 07:27 AM ESTLots of changes this week: we’ve added Flame Turrets and Tuna Can Lamps, most ammo now stacks to 128, previously visited servers should load [...]