When it comes to iterative game development, a ‘paint-over’ is a powerful tool that allows artists to take what the [...]
Thursday Dev Blogs & Updates
Remember how we used to release patches on a Friday and then changed to Monday. Well, we’re changing [...]
I thought I’d highlight a build at the top of the post. Partly because there’s another Frank Walls [...]
Roads and Reloads
Andre got roads in! Roads connect landmarks and rad towns. You can walk on them. This is still in the [...]
A bridge to Rustwhere.
Once again, Frank Walls on the Facepunch forum has crafted a lovely bit of art that I’m [...]
Raiding, Shotgun and Explosive Charges
Sprint Cycle Changes
We’re making changes this week. We’re no longer going to release [...]
The one with all the images.
“You know what Rust needs?” That’s a question a lot of people ask. Most answers [...]
The One With The New UI
New UI System
We have switched over to Unity’s UI system. It’s not without its problems (which they’re [...]
Lots of stuff happening at the same time this week.
The way loot spawns has been changed. Previously you’d always find [...]
Rust’s first Red-Top.
Of all the things I didn’t expect to happen to Rust, the creation of a tabloid paper that treats [...]
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