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Rust Community Update 37

April 21st, 2015 11:53 AM EST

Come and watch some epic raids.   Always Watching Not the usual ‘Welcome’*, but this isn’t a typical community blog. [...]

Rust Devblog 56

April 16th, 2015 03:34 PM EST

We took the first step towards custom maps, and we added horses.   Garry Decay Buildings now decay over time. This works in the most simple [...]

Rust Community Update 36

April 14th, 2015 03:03 PM EST

A player’s take on crafting…   Welcome I’ve mentioned before about how much fun it is getting interesting feedback from [...]

Rust Devblog 55

April 9th, 2015 12:20 PM EST

We added a guitar, a camera, and barricades, and we rolled in all of last week’s changes.   Garry Performance I’ve been [...]

Rust Devblog 54

April 2nd, 2015 04:24 PM EST

New roofs, better terrain, and a peek at the new Legacy-inspired island. Apologies, but the update has been moved to next week for further testing. [...]

Rust Community Update 34

March 31st, 2015 03:29 PM EST

Signs have made Rust 10x more terrifying.   Welcome We added signs into the game on Thursday and people immediately grasped the [...]

Rust Devblog 53

March 26th, 2015 06:50 PM EST

We added signs.   Garry Newman Signs We now have signs. They’re crafted like any other item, and placed like any other item. They [...]

Rust Community Update 33

March 24th, 2015 05:01 PM EST

Movies and feces.   Welcome We’ve all been there: just a small crew of homo-erotically dressed Newmans trying to make it in the [...]

Rust Devblog 52

March 19th, 2015 06:55 PM EST

  Lock Removal When we removed the ability to demolish doors you may have noticed that upgrading from a key lock to a code lock requires you [...]

Rust Community Update 32

March 17th, 2015 06:14 PM EST

A community colossus.   Welcome This week has been an amazing week for builders. Maybe there’s something in the air? I’ve [...]