Come and watch some epic raids.
Not the usual ‘Welcome’*, but this isn’t a typical community blog. [...]
We took the first step towards custom maps, and we added horses.
Buildings now decay over time. This works in the most simple [...]
A player’s take on crafting…
I’ve mentioned before about how much fun it is getting interesting feedback from [...]
We added a guitar, a camera, and barricades, and we rolled in all of last week’s changes.
I’ve been [...]
New roofs, better terrain, and a peek at the new Legacy-inspired island. Apologies, but the update has been moved to next week for further testing. [...]
Signs have made Rust 10x more terrifying.
We added signs into the game on Thursday and people immediately grasped the [...]
We added signs.
We now have signs. They’re crafted like any other item, and placed like any other item. They [...]
Movies and feces.
We’ve all been there: just a small crew of homo-erotically dressed Newmans trying to make it in the [...]
When we removed the ability to demolish doors you may have noticed that upgrading from a key lock to a code lock requires you [...]
A community colossus.
This week has been an amazing week for builders. Maybe there’s something in the air? I’ve [...]
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