The safest way to plan a base.
If Rust had character classes, I imagine Architect would probably be a popular choice. I’d [...]
Ladders, lots of optimization and more.
Load times have been an issue since we switched to asset bundles. I’ve [...]
An art slam dunk.
The header image is another creative use of the in-game painting system, with [...]
We added signal grenades to call in airdrops, ammo hot-swapping for multiple weapons, candle hats, and we built six radtowns on Hapis [...]
100 rockets vs one base, and a Rust version of the Truman Show.
Games nowadays don’t just have players: they’re part of the [...]
We added hand-held maps, research tables, and bean can grenades. And we started to make Hapis Island rad.
You know what would [...]
Yup, that’s the Mona Lisa in Rust.
Of all the things I expected to find in Rust, fine art wasn’t one of them. I [...]
A whole new world to explore…
Today we’re releasing the first iteration of our new hand-crafted map, Hapis Island. Some [...]
I just checked by counting on my fingers and it’s been less than a week since we added painted [...]
Explode some fine art: we added rocket launchers and paintable signs!
Buckle up™! It’s here. Long [...]
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