Water catchers, UI tweaks, and preparations for mining.We have a mailing list! Sign up to get an email when we update the devblog. We also [...]
The world’s safest base? And a Sith Lord visits Rust.
I had planned to use a different image for the header this week, but [...]
We’ve reloaded combat with incendiary ammo, explosive bullets, and throwable spears. We’ve also added PVE server commands, performance [...]
An amazing music video, and the basic mathematics of raiding.
I usually start talking about what’s in the the top [...]
No update this week, but a few fixes have gone live, and we’re working on a new crafting UI, lots of new ammo, searchlights, the miner’s [...]
The safest way to plan a base.
If Rust had character classes, I imagine Architect would probably be a popular choice. I’d [...]
Ladders, lots of optimization and more.
Load times have been an issue since we switched to asset bundles. I’ve [...]
An art slam dunk.
The header image is another creative use of the in-game painting system, with [...]
We added signal grenades to call in airdrops, ammo hot-swapping for multiple weapons, candle hats, and we built six radtowns on Hapis [...]
100 rockets vs one base, and a Rust version of the Truman Show.
Games nowadays don’t just have players: they’re part of the [...]
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