Blog, page 24
Rust Community Update 34
March 31st, 2015 03:29 PM ESTSigns have made Rust 10x more terrifying. Welcome We added signs into the game on Thursday and people immediately grasped the [...]
Rust Devblog 53
March 26th, 2015 06:50 PM ESTWe added signs. Garry Newman Signs We now have signs. They’re crafted like any other item, and placed like any other item. They [...]
Rust Community Update 33
March 24th, 2015 05:01 PM ESTMovies and feces. Welcome We’ve all been there: just a small crew of homo-erotically dressed Newmans trying to make it in the [...]
Rust Devblog 52
March 19th, 2015 06:55 PM ESTLock Removal When we removed the ability to demolish doors you may have noticed that upgrading from a key lock to a code lock requires you [...]
Rust Community Update 32
March 17th, 2015 06:14 PM ESTA community colossus. Welcome This week has been an amazing week for builders. Maybe there’s something in the air? I’ve [...]
Rust Devblog 51
March 13th, 2015 11:43 AM ESTPerformance We’ve started adding LODs to the building parts – which is having a hugely positive impact on performance. We’ve only [...]
Rust Community Update 31
March 11th, 2015 11:29 AM ESTWelcome The top image is just a lovely scene captured by, er, punchfodder on Reddit. He came across the build, now lost to the great [...]
Rust Devblog 50
March 5th, 2015 05:12 PM ESTTerrain, Sound, Reinforced and Bug Fixes Terrain Generation André Straubmeier The first version of the procedurally generated [...]
Rust Community Update 30
March 3rd, 2015 06:13 PM ESTRobots and builds. Welcome Frank Walls has done it again. The top image is his take on an NPC, the previously [...]
Rust Devblog 49
February 28th, 2015 08:56 AM ESTSleeping Bag Charity Simulator Assign to Friend Something we’ve been thinking about for a long time. We’ve talked ourselves [...]