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Rust Devblog 59

May 8th, 2015 04:40 AM EST

We added hand-held maps, research tables, and bean can grenades. And we started to make Hapis Island rad.   Garry Map You know what would [...]

Rust Community Update 39

May 5th, 2015 05:35 PM EST

Yup, that’s the Mona Lisa in Rust.   Welcome Of all the things I expected to find in Rust, fine art wasn’t one of them. I [...]

Rust Devblog 58

May 1st, 2015 08:12 AM EST

A whole new world to explore…   Petur Today we’re releasing the first iteration of our new hand-crafted map, Hapis Island. Some [...]

Rust Community Update 38

April 28th, 2015 02:28 PM EST

Art attack.   Welcome I just checked by counting on my fingers and it’s been less than a week since we added painted [...]

Rust Devblog 57

April 24th, 2015 02:40 PM EST

Explode some fine art: we added rocket launchers and paintable signs!   Maurino Rocket Launcher Buckle up™! It’s here. Long [...]

Rust Community Update 37

April 21st, 2015 11:53 AM EST

Come and watch some epic raids.   Always Watching Not the usual ‘Welcome’*, but this isn’t a typical community blog. [...]

Rust Devblog 56

April 16th, 2015 03:34 PM EST

We took the first step towards custom maps, and we added horses.   Garry Decay Buildings now decay over time. This works in the most simple [...]

Rust Community Update 36

April 14th, 2015 03:03 PM EST

A player’s take on crafting…   Welcome I’ve mentioned before about how much fun it is getting interesting feedback from [...]

Rust Devblog 55

April 9th, 2015 12:20 PM EST

We added a guitar, a camera, and barricades, and we rolled in all of last week’s changes.   Garry Performance I’ve been [...]

Rust Devblog 54

April 2nd, 2015 04:24 PM EST

New roofs, better terrain, and a peek at the new Legacy-inspired island. Apologies, but the update has been moved to next week for further testing. [...]