Blog, page 23
Rust Devblog 59
May 8th, 2015 04:40 AM ESTWe added hand-held maps, research tables, and bean can grenades. And we started to make Hapis Island rad. Garry Map You know what would [...]
Rust Community Update 39
May 5th, 2015 05:35 PM ESTYup, that’s the Mona Lisa in Rust. Welcome Of all the things I expected to find in Rust, fine art wasn’t one of them. I [...]
Rust Devblog 58
May 1st, 2015 08:12 AM ESTA whole new world to explore… Petur Today we’re releasing the first iteration of our new hand-crafted map, Hapis Island. Some [...]
Rust Community Update 38
April 28th, 2015 02:28 PM ESTArt attack. Welcome I just checked by counting on my fingers and it’s been less than a week since we added painted [...]
Rust Devblog 57
April 24th, 2015 02:40 PM ESTExplode some fine art: we added rocket launchers and paintable signs! Maurino Rocket Launcher Buckle up™! It’s here. Long [...]
Rust Community Update 37
April 21st, 2015 11:53 AM ESTCome and watch some epic raids. Always Watching Not the usual ‘Welcome’*, but this isn’t a typical community blog. [...]
Rust Devblog 56
April 16th, 2015 03:34 PM ESTWe took the first step towards custom maps, and we added horses. Garry Decay Buildings now decay over time. This works in the most simple [...]
Rust Community Update 36
April 14th, 2015 03:03 PM ESTA player’s take on crafting… Welcome I’ve mentioned before about how much fun it is getting interesting feedback from [...]
Rust Devblog 55
April 9th, 2015 12:20 PM ESTWe added a guitar, a camera, and barricades, and we rolled in all of last week’s changes. Garry Performance I’ve been [...]
Rust Devblog 54
April 2nd, 2015 04:24 PM ESTNew roofs, better terrain, and a peek at the new Legacy-inspired island. Apologies, but the update has been moved to next week for further testing. [...]