18th March Update

Posted on March 21st, 2014 07:21 AM EST

Few days ago a new update for Rust has been released.

  • fixed airdrops – they will now spawn around noon daily!
  • fixed foundations destroying immediately upon placement and other issues where things would decay too quickly
  • fixed armor exploit where broken armor would not unequip if your inventory was full – you’ll just drop it now if it can’t fit
  • fixed extreme shadow flickering in buildings
  • fixed smoke signal not being influenced by lighting
  • fixed the fade from black starting too late after respawn
  • fixed the floating grass bug
  • fixed the first command entered into the console not working on OSX
  • tweaked tree billboard colors to better fit their mesh colors
  • added more control over image effects using the gfx console convars
  • added the console convar render.frames to limit the maximum fps to render
  • made lower quality levels automatically disable some image effects for better performance
  • added render.distance (0-1, default 0.2) to adjust the draw distance
  • enabled anisotropic filtering for terrain, road, rocks and building textures if quality level is above 50%
  • improved cloud synchronization to reduce situations where clouds have to jump around

Source : http://playrust.com/18th-march-update/

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