The Performance Update
Posted on September 6th, 2018 12:26 PM EST
[rust.facepunch.com]
We took this month to focus heavily on performance, with lots of optimization. Let us know how we did. We also have a look at some upcoming additions: a new boat event, slot machines, and more. This patch wipes the servers. Enjoy!
View Post[rust.facepunch.com]
Click here for the source of this article RSS Feed
We took this month to focus heavily on performance, with lots of optimization. Let us know how we did. We also have a look at some upcoming additions: a new boat event, slot machines, and more. This patch wipes the servers. Enjoy!
View Post[rust.facepunch.com]
Changes
- Scientists at Military Tunnel throw grenades.
- Scientists at Military Tunnel use syringes.
- Workshop skins are now included in the main game download
- Added prefab warmup to loading screen
- Added new prefab pooling system
- Added "Max Tree Meshes" graphics option
- Added ladder trigger for custom maps
- Added high frame rate camera movement
- Added Smoke Grenade item
- Added "Hide Sign" option
- Added multi-threaded rendering
- Added occlusion culling graphics option
- Added new optimized impostor rendering
- Scientists at Military Tunnel hear footsteps, explosions and gunfire.
- Scientists at Military Tunnel use a new aim system.
- Scientists at Military Tunnel use a new, more reactive, sensory system.
- Optimized asset bundles
- Optimized loot panels
- Fixed various skin icon issues
- Optimized various dynamic memory allocations
- Health over time takes longer to convert into health
- Optimized mesh LOD updates
- Reorganized graphics and performance settings
- Optimized low level memory pool
- Pumpkin and corn now stackable to 10
- Removed pumpkin condition
- Workbenches now decay after a long period
- BBQ allows deployables underneath
- Repair Bench allows deployables on shelve
- Pumpkins and corns give less seeds when consumed
- Atmosphere volumes now visible from outside Bandit Camp
- Optimized some rendering related dynamic memory allocations
- Optimized localized ambience system
- Scientists at Military Tunnel stay engaged with enemies.
- Scientists at Military Tunnel now reload in cover.
- Bandit guards now aggro smoke grenade throwers.
- Bandit guards shoot better at long range.
- Bandit guards now kill sleeping players after 20 minutes.
- Recycler at bandit town is now better protected by bandit guards.
- Junkpile scientists fire their pistol instead of just fleeing.
- Animals now roam in a restricted distance from where they spawned.
- Fixed entities sometimes showing wrong skins
- Fixed stall during ocean patrol point generation on some custom maps
- Fixed Nametag Performance issue
- Fixed workbench phrases
- Fixed passing loot through floor using BBQ exploit
- Fixed Snow jacket name
- Fixed RHIB disappearing on server restarts
- Fixed rowboat becoming invisible
- Fixed invisible supply signal smoke
- Fixed being able to turn recycler on/off if you are not the user
- Fixed boats decaying while in use
- Fixed tree impostor shadow orientation
- Fixed terrain texture not resized on graphics quality change
- Fixed smoke grenade issues with glass windows
- Fixed censor cube glitches around smoke grenade
- Frame-rate stutter caused by ambience sound emitter removal
- Removed world reflection quality as it is currently not supported
- Removed "MoveToContainer failed!" message
- Deprecated navmesh grid system removed.