The APC is in! You'll find it patrolling the launch site. In the blog we talk about it, recoil, optimizations, and more.
Let me [...]
When AI was merged into main from pre-release it introduced a pretty big bug. We were checking out the dump files from a server and [...]
Shut your blinds! Binoculars have arrived! Not much needs to be said about these. You can find them in Purple Crates or craft them at a [...]
Lots of changes this week: we’ve added Flame Turrets and Tuna Can Lamps, most ammo now stacks to 128, previously visited servers should load [...]
Planters, Santa, and more.
I redid some aspects of farming, but we’re not all the way there yet. This [...]
XP is out, components are in, and radiation is back.
The component system is now live. This represents a fundamental [...]
The first look at the new harbour, a step closer to the new component system, and more.
Component Update (Prerelease)
Okay, that’s [...]
Semi-Auto Pistol changes, optimisations, what we’re doing with recoil, and more.
Semi-Auto Pistol Nerf
I was made aware this week, [...]
We’re listening: this patch has a heap of community requested tweaks and balances, from the crossbow de-nerfing and armour and weapon [...]
Changes to the XP system means the Official servers will be wiping XP and maps to get everyone back on a level playing field. Community servers can [...]
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